Category Archives: 13th Age

13th Age game

13th Age Character Builds: Explorer Wizard

THE WIZARD By ASH LAW Wizard Overview The wizard is in many ways the most complex of the classes from the 13th Age core rule book. At the start of each new day you can memorize a different set of spells, so the only real things that permanently change as a wizard levels up are […]

13th Age Character Build: War Wizard

THE WIZARD by ASH LAW Wizard Overview The wizard is in many ways the most complicated of the classes from the 13th Age core rule book. At the start of each new day you can memorize a different set of spells, so the only real things that permanently change as a wizard levels up are […]

13th Sage: Borrowing from Glorantha

The soon-to-arrive 13th Age Glorantha (13G) book from Moon Design is more than 6/8ths of the way through layout. I’ll share some monster conversion notes from Glorantha to the Dragon Empire when the layout is complete and the book is available to order on BackerKit. For now, let’s look at a couple of mechanical elements […]

13th Age Adopt-A-Monster 2017

Download the free 13th Age Bestiary 2 preview pack, with the Great Ghoul, chaos hydra, and rakshasa! It’s Adopt-a-Monster month, when we urge you to take home some of the adorable beasties in our 13th Age product line. (Whose heart wouldn’t melt at the sight of a little intellect devourer scampering up when they come home […]

Friday the 13th Age Returns!

It’s Friday the 13th, and you know what that means: it’s 13th Age Day. To celebrate, we’re offering a 13% discount on select 13th Age products at the Pelgrane Store and DriveThruRPG until Monday. Use the code 13TH@FRI at the Pelgrane Store. The discount applies to all 13th Age PDFs on both stores, and all print items except bundles, […]

5e or 13th Age: Which Is Right For Your Group?

We were as surprised as anyone that our announcement of 13th Age—a new d20-rolling fantasy RPG by the lead designers of 3rd edition and 4th edition—happened right when Wizards of the Coast announced that 5th edition was on the way. Though part of the same tradition, the games had fundamental differences in approach, and provide […]

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