Category Archives: 13th Age

13th Age game

Pipeweed, But No Pipes?

Over in the 13th Age community on Google+ Pavel Berlin noticed that the game’s (highly quirky) equipment list includes pipeweed, but not pipes. There had to be a perfectly logical explanation, and here are some offered in the comments: Brian Rodriguez: Maybe it lists rolling papyrus? Radaghast Kary: Magritte/Matrix crossover: There is no pipe. Daniel Splitter: […]

Pre-Order a 13th Age Commission for Emerald City Comic Con!

Emerald City Comic Con is coming up the end of this month, and the 13th Age crew will be there — Rob Heinsoo and our volunteer GMs will run demos, and I’ll be in the Artist Alley. I’ve had to turn commission requests down within the past year due to my work schedule, but I’m making […]

13th Age: First Impressions on Mechanics at Dorkadia

Jon Spengler at Dorkadia recently ran 13th Age for his gaming group, and shares his first impressions of the mechanics. It sounds as if they had a great time — Jon describes the gameplay as “simple and authentic feeling”: [In] just a single page character sheet and a handful of potent abilities/spells, each player character functions […]

Rob Heinsoo: Monster Art +13 Contest Winners

Rob Heinsoo crashed through the window in our Seattle offices, locked in deadly combat with a ninja, to deliver this update on 13 True Ways before vanishing along with his foe in a flash of fire and a puff of concealing smoke. I’m pleased to announce the thirteen winners of the Monster Art +13 contest, Kickstarter […]

13th Age: Obskures.de Interview With Rob Heinsoo

Obskures.de recently interviewed three-fourths of the creative team behind 13th Age. (Aaron McConnell was on deadline and chained to his drawing table that week.) In this installment, co-designer Rob Heinsoo is on the hot seat.  obskures.de: How did you get involved in gaming, and how did you make the leap to becoming a professional? Rob Heinsoo: […]

13th Age: Obskures.de Interview With Lee Moyer

Obskures.de recently interviewed three-fourths of the creative team behind 13th Age. (Aaron McConnell was on deadline and chained to his drawing table that week.) In this installment, artist Lee Moyer weighs in. obskures.de: Let’s start with your personal history. How did you get involved with gaming? Lee Moyer: I began gaming in 1979 with the original […]

13th Age: Obskures.de interview with Jonathan Tweet

Obskures.de recently interviewed three-fourths of the creative team behind 13th Age. (Aaron McConnell was on deadline and chained to his drawing table that week.) In this installment, Jonathan Tweet about his favorite roleplaying games, designers and artists, and what’s happening in the industry. obskures.de: Let’s start with a personal introduction, and your gaming history. Jonathan Tweet: […]

Rob Heinsoo: 13th Age Update

Rob Heinsoo emerged from his subterranean lair to give us this update on the status of the 13th Age RPG, the 13 True Ways expansion, his new Shards of the Broken Sky adventure and more. As you might have seen in Simon Rogers’ Through the Scrying Glass column, I finished the manuscript for 13th Age in November and turned the […]

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