13th Age is a new fantasy roleplaying game, designed by Jonathan Tweet – lead designer of Dungeons & Dragons® third edition – and Rob Heinsoo, the lead designer of the fourth edition of D&D®. The fifth post-playtest draft of 13th Age is now included with the pre-order. To learn more about the game, check out […]
Category Archives: 13th Age
13th Age game
When we first encountered the idea of flat damage, my high school gaming group refused to play that way. This was David Hargrave’s streamlined rules system, The Arduin Adventure, back in 1980. The game was a highly modified version of D&D, and no one rolled damage. Damage was flat. Your war hammer dealt 7 damage, […]
The license is here. Rob Heinsoo’s original article on licensing follows. A creative flame. Arcane mastery. A hint of guile. We’re creating 13th Age under the Open Game License because we think the OGL is the right way to play well with others. We are working out the interactions between Fire Opal Media, Pelgrane Press, and people who […]
The 13th Age Kickstarter finished with over $70K raised. It’s been a wild ride, and now 13 True Ways includes contact we never invisaged originally. Thank you so much for all your support. Rob is supping energy drinks, chained to his desk to get the manuscript polished up; chapters are in layout, and all the […]
Any moment now, when Kickstarter pushes the 13 True Ways book over $64K, Jonathan Tweet and Robin D. Laws and I will be working together again for the first time. Jonathan and Robin have worked together, most notably on Over the Edge. Robin and I have worked together from my first paid gig writing an […]
13 Age, and especially 13 True Ways, owes a surprisingly large amount to Dave Hargrave. In the 70s, Hargrave wrote the Arduin trilogy, three rulebooks that showed you how to run a high-energy D&D campaign filled with brilliant and over-the-top details. In effect, he was publishing d20 source material before it was strictly legit. Rob Heinsoo and […]
Devil of the Fangs: “When the Blessed Emperor pacified the Midland Sea, most of the terrible giants of the deeps swam out into the Iron Sea. But some of the great krakens moved onto land. They converted their deep magic into river magic and became the river devils, armored squid-like monstrosities capable of heaving themselves from […]
13 True Ways is a 180 page hardback book from the original 13th Age team – Rob Heinsoo, Jonathan Tweet, Aaron McConnell and Lee Moyer. The Fire Opal and Pelgrane Press Kickstarter for 13 True Ways has hit its mark with over a week to go – so it’s going to happen. 13 True Ways […]
If you arrived at this page because Gabe listed “A Burning desire deep in my heart to play 13th Age” as part of his PAX haul, we are delighted to see you, and we pray that our servers hold up. Our Resources page has links and downloads to tell you more about the game. To […]
The designers and developer did a seminar at Gen Con introducing 13th Age to an audience that had, up until then, only known of it through rumor and hearsay. We got this short video clip, and wanted to share: You can hear more about 13th Age this weekend at PAX, where Rob Heinsoo will appear […]