From Rob Heinsoo: We have two winners of Paint the Town. The winners are the Three and the Archmage. You expected maybe Drakkenhall and Horizon? Oh yeah. Right. The cover story is that it’s a geography piece, a city map. But what’s really going down is that we’ll be digging into the impact an icon […]
Category Archives: 13th Age
13th Age game
This is the second Page XX column featuring 13th Age specific news, in which the Escalation Die turns finally to 6, we look at layout, 13th Age compatible Kickstarters, the license and the future. It turns out the Archmage’s crystal ball is in need of vinegar and newspaper. The Good – 13th Age Escalation Die […]
Rob Heinsoo wasn’t the only GM representing 13th Age at ZOEcon in Seattle. Ash Law (The Reliquary) gives her convention report: The Dwarf King’s Double’s Second Beard Our session started with me standing outside the room at ZOECon giving away books. That’s right, I had a load of old game books and was just giving […]
This post originally appeared on Rob’s blog. I ran a two hour demo session of 13th Age at ZOEcon last week for five players. I was deadline -rushed working on 13th Age so I didn’t otherwise partake of the convention, but I did catch up with a couple friends I hadn’t talked to in years. […]
One of the big stretch goals we reached during the Kickstarter for 13 True Ways, the first 13th Age expansion, was Paint The Town. It goes like this: backers get to vote on which major city in the Dragon Empire gets a detailed section in the book that includes at least one full two-page map of […]
13th Age is a new fantasy roleplaying game, designed by Jonathan Tweet – lead designer of Dungeons & Dragons® third edition – and Rob Heinsoo, the lead designer of the fourth edition of D&D®. The fifth post-playtest draft of 13th Age is now included with the pre-order. To learn more about the game, check out […]
When we first encountered the idea of flat damage, my high school gaming group refused to play that way. This was David Hargrave’s streamlined rules system, The Arduin Adventure, back in 1980. The game was a highly modified version of D&D, and no one rolled damage. Damage was flat. Your war hammer dealt 7 damage, […]
The license is here. Rob Heinsoo’s original article on licensing follows. A creative flame. Arcane mastery. A hint of guile. We’re creating 13th Age under the Open Game License because we think the OGL is the right way to play well with others. We are working out the interactions between Fire Opal Media, Pelgrane Press, and people who […]
The 13th Age Kickstarter finished with over $70K raised. It’s been a wild ride, and now 13 True Ways includes contact we never invisaged originally. Thank you so much for all your support. Rob is supping energy drinks, chained to his desk to get the manuscript polished up; chapters are in layout, and all the […]
Any moment now, when Kickstarter pushes the 13 True Ways book over $64K, Jonathan Tweet and Robin D. Laws and I will be working together again for the first time. Jonathan and Robin have worked together, most notably on Over the Edge. Robin and I have worked together from my first paid gig writing an […]
