D&D 4E caused a lot of controversy with its self-healing rules. Thirteenth Age has its own self-healing rules. Here’s my take on the topic. My first self-healing rules were in 1992, in Over the Edge. It’s a modern-day RPG with no built-in healer class, so the characters needed to be able to heal up some […]
Category Archives: 13th Age
13th Age game
This edition is on the threshold. All our art by Aaron and Lee is finished. Classes and systems are in place in broad strokes, development is underway, we’re pushing towards completion. The most significant shift in gameplay introduced in this edition come from monster damage expressions. Playtest feedback, and our own games, indicated that our […]
The Prince of Shadows is part thief, part trickster, and part assassin. To some he is a hero; to others a villain. He has squandered the riches of the dwarves, murdered the hopes of a dragon, and plundered the dreams of a god. His exploits have changed the world, but none can tell you his ultimate goals […]
“The Elf Queen rules the Court of Stars, the one place where wood elves, dark elves, and high elves come together as peers and allies instead of as rivals or enemies. Honed by centuries of experience, the Queen’s innate magic at least equals the Archmage’s spells.”–From the 13th Age icon teaser description. I am left with […]
This year at GenCon, my best friend and I are promoting 13th Age, our new fantasy RPG for people who want more story and more open-ended rules. Twelve years ago at GenCon 2000, some new friends and I were promoting D&D 3E, my corporation’s fantasy RPG. At GenCon twelve years before that, in 1988, my […]
The what, now? The Escalation Edition was the first pre-order of 13th Age, the fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Customers who pre-ordered the game before December 2012 got special perks including: First refusal on the Limited Edition Signed postcards Their name in the credits The PDF of the playtest rules which […]
Version 2.0 is a fairly minor revision over v 1.0. Details follow. Escalation Edition customers can download it from the link on your order page. Those who saw Escalation Edition v 1.0 will find that the monk has been revised and made somewhat playable up to level 5. I say ‘somewhat’ because it’s in need […]
The post-playtest first draft of 13th Age is now available for download for Escalation Edition customers. I’ve sent them an email with the details. Rob’s introduction detailing the changes in since the playtest draft follow the cut
We’ve just learned that 13th Age will be featured on the cover of Kobold Quarterly’s big summer issue, coming out in mid-July! Kobold-in-Chief Wolfgang Baur was interested in previewing 13th Age, and asked us for something crunchy and useful that his readers could bring to the table right away. Rob Heinsoo obliged with an article that focuses on one […]
“The Great Gold Wyrm is the world’s protector and the inspiration for holy orders of paladins and independent heroes. Although the Gold Wyrm’s physical form seals the gap that prevents the Abyss from erupting into the world, its dreams and the agents it employs still move through the world, helping those who will fight and even […]