Category Archives: Hillfolk

Characters of the Greasepaint Series

In response to playtest comments, I’ve simplified one of the core systems of the DramaSystem engine, which powers the Hillfolk game. To test this, I’ve started up a non-Hillfolk game with the Thursday night group, because we already laid that epic series to its fitting conclusion. This time I threw the choice of setting open […]

Playtest Hillfolk With Me On Google Hangout

Do you have a webcam, a free evening this Thursday, and a hankering to try out Hillfolk, my upcoming game using the new DramaSystem rules set? The playtest will take place on Google Hangout from 7-10 PM Eastern this Thursday, May 3rd. To indicate your interest in taking part, leave me (Robin Laws) a private […]

When In Doubt, Remind Him He’s a Dwarf

Welcome again to Scene Study, where we break down dramatic scenes in recent popular entertainment as they might play out in DramaSystem. In the Game of Thrones episode “The Night Lands” (Season Two, Episode 2) [stop here if you don’t want to know] Tyrion Lannister tries to assert his new authority as the king’s right […]

Deceit and DramaSystem

Commenter Carl, over at my See P. XX intro to DramaSystem, asks about the role deceit plays in the game. Is there a mechanism to ensure that characters who are deceived act accordingly? It depends on whether the interaction is procedural or dramatic. In the first instance, it occurs in pursuit of a pragmatic goal, […]

Dramatic Poles of the Walking Dead

At first glance, the survival horror cable series “The Walking Dead” would seem clearly procedural, devoted as it is to the efforts of a small band of people to tough out a zombie apocalypse. Certainly, many of its most memorable scenes pit characters against practical problems: finding a missing party member, snagging needed medical supplies, […]

Hillfolk Synopses

For a look at sort of broad-strokes narrative that might emerge over longterm DramaSystem play, I thought I’d provide you with the following synopses. These cover the first distinct chunk of episodes, analogous to a season of a serialized drama. The system doesn’t impose a particular arc on the group; rather, it provides a framework […]

Hillfolk Characters and Their Dramatic Poles

As an example of the sorts of characters you’ll play in Hillfolk, the first DramaSystem game, here’s the roster from the in-house playtest. They are stalwarts of the Horsehead clan, highlands-dwelling raiders at the dawn of the Iron Age. The most important element of any DramaSystem PC are her dramatic poles—the two contradictory emotional impulses […]

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