Category Archives: Fear Itself

Unremitting Horror: Jormungandr

The following article of Unremitting Horror originally appeared on DyingEarth.com in December 2004. Jormungandr – lost genius or just crap? Jason Ardill tells all.. Blair Witch Project of shock rock video is Anus Dei by the mercifully obscure Scandinavian black metal band JORMUNGANDR. The song is the usual shrill torrent of incomprehensible gibberish with a lot of […]

Unremitting Horror: The Poet A P Morton Blunkett

The following article for Fear Itself originally appeared on DyingEarth.com in November 2004.   AP Morton-Blunkett (1899-1921) “A man, mortal, looks to the world to come…” A little-known poet who may have become a great talent. He was born in Forrest Court, Berwick, Scotland in 1899, the son of the Lochbridge Toll watchman. He was […]

See P. XX: Family Horror in Fear Itself

A column about roleplaying by Robin D. Laws When the original Fear Itself came out in 2007, horror was in the depths of its torture phase, typified by the Saw and Hostel franchises. Always the most reliable indicator of the zeitgeist, horror cinema reflected America’s anxieties about its place in the world under the shadow […]

Call of Chicago: The Phasmatological Society

They were a chance assembly of people who all happened to have some curious story current in their own family or neighbourhood which had puzzled them, and deserved (as they conceived) further investigation. Each had supposed that his own particular problem was a unique one, and was surprised when he found someone else with a […]

Fearful Things: The Demogorgon

(No spoilers for Season 2 in here.) Even if this column appeared somewhere other than a website for tabletop roleplayers, it’d be impossible to write about Stranger Things without talking about gaming. Gaming is the metaphor the series uses to talk about monsters and dimensions, but it’s also how the kids see themselves, and how […]

7 Carnival Rumors

Carnivals have always exuded a faint fetor of menace. Itinerant strangers come to town, some of them dressed as clowns, and try to trick you or exploit the basest depths of your curiosity. They exist to break down boundaries, give you permission to indulge, and then move on, leaving you, the seemingly innocent townsfolk, to […]

The Plain People of Gaming: Phantom Birds for Fear Itself

One day, the mystery of the Ocean Game will be revealed. Until then, hints and fragments skitter at the edge of perception in articles like this. Art and setting text by Dave Allsop.   The Phantom Birds bear a strong resemblance to Earth’s Marabou Storks – spindly, ugly, carrion creatures with bald, scab-encrusted heads. Phantom Birds […]

The Plain People of Gaming: Diving Into Escape Pools

Fear Itself 2nd Edition introduces the concept of an Escape Pool (p. 70), a set of rules for fleeing a horrific situation instead of following the trail of clues into the darkness. It’s a simple idea – the player characters build up a pool of points by discovering clues, spending investigative ability points, and passing […]

Investigative Face-Punching

We might get Gar to write about the GUMSHOE and Fear Itself implications of the great Netflix series "Stranger Things" soon. Before that happens I’d like to sneak in to highlight one particular moment.  Without delving too far into spoilers for those who have yet to binge, a point comes where rumpled police chief Jim […]

Outer Dark Entity: The Dweller

Dwellers break through the membrane separating us from the Outer Dark as solitary predators. They live in lakes and ponds in underpopulated areas. Dwellers find their most fruitful hunting grounds in or near parks and camp sites. They often select spots connected to a murder, tragic accident, or other dark urban legend. When such legends […]

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