Category Archives: Night’s Black Agents

Category for Night’s Black Agents

Call of Chicago: Enter the Hungarian

We’re burning the midnight witch-fires cramming ever more blood into The Dracula Dossier to get ready for the onrushing Kickstarter. (Which has been delayed a bit past the projected October 17th date you might have heard, thanks to the kinds of weird micro-crises that are apparently inevitable once you announce your Kickstarter date. Next time, […]

The Plain People of Gaming: 13th Age monster-tech in GUMSHOE

Continuing Ken’s theme of looting 13th Age for GUMSHOE twists, let’s talk about monsters. In 13th Age, monsters have a sort of rudimentary AI – instead of the GM deciding to use their special abilities in advance, they’re triggered by the result of the attack roll. So, for example, if a ghoul gets a natural […]

Escaping the Transylvanian Whirlpool

The action in the original Dracula novel takes place in a handful of locations – Transylvania, Whitby, London, and then back again. The Dracula Dossier expands the reach of the vampire count, and brings in the globe-trotting vampire-hunting action one expects in a Night’s Black Agents campaign. England and Romania – Edom and Dracula – are the two poles around which […]

Call of Chicago: Night’s Black 13th Agents: Relationship Rolls

Have you ever noticed that having one really beautiful set of mechanics next to another really beautiful set of mechanics leads to lots and lots of friction and unforeseen attraction between them? It’s like the set of a CW show up in this Pelgrane design space, sometimes. Here’s how to take the wonderful Relationship rules […]

Call of Chicago: The Adventure of the Other Obsessed Dutchman (And the Only Slightly Less Obsessed American)

Every now and again, I allude jokingly to my “patented one hour per paragraph production model.” This joke has the advantage of making Simon squirm and laugh hollowly, and the disadvantage of sometimes being true. Those little ability clues that I so thoughtlessly made standard in Hideous Creatures? Some of them, especially for the harder […]

Expanding Preparedness

The GUMSHOE Preparedness ability, which lets you test to see if you happen to already have the crucial bit of equipment you want, lets you skip the aggravation of equipment shopping with an on-the-spot moment of creativity in play. Although the book definitions of Preparedness refer specifically to gear, GMs may find it plot-forwarding to […]

Review of Dust and Mirrors

Jonathan Hicks of Farsight Blogger fame has posted a great review of Dust and Mirrors, new original music for Night’s Black Agents by James Semple and his crack composing team. Jonathan says, “The themes on this album have an excellent atmosphere to them that suit the Night’s Black Agents game perfectly. I’m incredibly impressed with […]

Dust and Mirrors – Music for Night’s Black Agents

Every spy needs a cool soundtrack The best espionage thrillers use music to bring audiences to the edges of their seats, with soundtracks that evoke suspense, danger and mystery. Now you can bring this same excitement to your Night’s Black Agents RPG adventures with Dust and Mirrors: Music for Night’s Black Agents. James Semple and his crack team of composers […]

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