Category Archives: See Page XX

See P. XX: 5 Tips to Sharpen Your RPG Prose

See P. XX a column about roleplaying by Robin D. Laws   As the field of roleplaying expands its audience, and new platforms appear to provide an ever wider array of ways to get material into the hands of gamers, more folks than ever have jumped in to try their hand at writing. Whether you’re […]

Hungry Ghosts

A scenario seed for Trail of Cthulhu by Adam Gauntlett The return of a Deep One infected with bubonic plague causes a public health crisis in 1930s Hong Kong. History Hong Kong in the 1930s is a sophisticated and wealthy British colony, administered largely by British Ta-Pan. Its laws are British, its culture is Chinese, […]

May playtesting

Please email support@pelgranepress.com for instructions on how to take part in this month’s playtest!   Title: The Borellus Connection System: The Fall of DELTA GREEN Author: Gareth Ryder-Hanrahan, Kenneth Hite Deadline: May 31st 2019 Number of sessions: 2-3 per adventure Description: The Borellus Connection is a campaign for Fall of Delta Green, using the heroin trade and the […]

See P. XX: Bar the Gates!

See P. XX a column about roleplaying by Robin D. Laws Buffy’s hometown had one. You fall into one when you open a Hellraiser cube. The Stranger Things gang can’t seem to stay out of them. Like any basic horror trope, the sinister portal to another world fits any GUMSHOE game that journeys into fear. […]

See Page XX – April 2019

Our line-up of new releases is no joke this month, with the release of Shards of the Broken Sky, the sandbox campaign from levels 1-7 and beyond! Alternatively, play one of Mutant City’s Heightened Crime Investigation Unit, using your own mutant powers for good, to hunt down Enhanced criminals in Mutant City Blues 2nd Edition. Our Night’s Black […]

View From the Pelgrane’s Nest – April 2019

NEW! Shards of the Broken Sky I’m really delighted to reveal this month’s newest release – the sandbox adventure Shards of the Broken Sky, for the 13th Age Roleplaying Game. We originally commissioned this back in 2013, and since then, we’ve been hack and slashing the double-sized behemoth that was ASH LAW’s original manuscript. Rob Heinsoo’s […]

The Vampire’s Ring

by Adam Gauntlett The Vampire The opening of a new Odeon cinema sparks a vampire craze, and presents the Bookhounds with an unusual opportunity for profit. This is nominally set in 1936, the year Dracula’s Daughter is released, but could be restaged at the Keeper’s convenience. Odeon The Odeon chain of cinemas get their start […]

Social Combat in Swords of the Serpentine

Social Combat in Swords of the Serpentine When words cut as sharply as a knife, you don’t actually need to carry a knife.  Whenever Smaug’s roving eye, seeking for him in the shadows, flashed across him, he trembled, and an unaccountable desire seized hold of him to rush out and reveal himself and tell all […]

The Plain People of Gaming: All About The Numbers

Inspired by Ray Winninger’s seminal Underground RPG from Mayfair Games (which is sorely due a reboot), these parameters for Mutant City Blues let the players shape the future of their city, shepherding it into an era of prosperity or fighting against the tide as it’s engulfed in crime and corruption. Each parameter’s measured from +3 […]

See P. XX: Using a Game’s Core Activity to Sharpen Your Creature Design

See P. XX a column about roleplaying by Robin D. Laws A well-designed modular element for an RPG, whether we’re talking about a GMC, location, conspiracy, or occult tome, does more than extrapolate from an evocative premise. The text you write, explicitly or otherwise, indicates to the GM how it will be used in play. […]

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