Category Archives: See Page XX

The Last Door: 140-Character Horror Stories

Earlier this month, Phoenix Online Studios invited us to co-sponsor a short-short-short fiction competition to promote The Last Door Collector’s Edition. We’re all for creepy 8-bit Lovecraftian horror, and gladly joined in. Five prize winners got a Pelgrane PDF of their choice (and all of them chose either Trail of Cthulhu or Bookhounds of London); and […]

August 2014: View from the Pelgrane’s Nest

An amazing GenCon, new releases, awards and shipping issues. Out this month on pre-order is Mythos Expeditions  for Trail of Cthulhu and the Letters to Lovecraft fiction anthology from Stone Skin Press. Released is this month’s KWAS episiode Xeno-Archeology, and the DramaSystem Series Pitch of the Month Terminal X, by Hal Mangold. Dulce et Decorum Est and […]

Bill and Mel White’s Trail of Cthulhu and New World Actual Plays

Working with his brother, Mel, Bill White (author of The Big Hoodoo, Tongued with Fire, and the forthcoming coming All Along the Watchtower and The New World, a freewheeling narrative RPG of mash-up alternate history) has posted a 10-minute excerpt from his Dexcon 2014 game online. It’s from a scenario set in Japan, written by […]

13th Age Adventure Design seminar at Gen Con

The freeform story rules in 13th Age require a different approach to adventure design. At Gen Con 2014, Philippe-Antoine Ménard (aka Chatty DM), Gareth Ryder-Hanrahan, Rob Heinsoo and ASH LAW presented a seminar on how to design great adventures for 13th Age. Video recorded by Kendall Jung. Watch this on the 13th Age YouTube channel here. […]

Call of Chicago: Why Do You Hate Chandler Vaughn?

With the release of Robin’s wonderful new story-explorer The Gaean Reach RPG, GUMSHOE extends its tendrils into one of the oldest and most reliable of dramatic forms: the revenge story. In that game, the player characters unite to destroy the indescribably vile Quandos Vorn in revenge for his prior cruelties to them. And just beforehand, […]

The Plain People of Gaming: Six Tips on Convention Games

With Gencon upon us like an amorous gorilla of fun, here are six precepts that have served me well when running games at conventions. 1. Know The Player Characters The PCs are the players’ interface with your adventure. If there’s one bit of preparation you can never skimp on, it’s the player characters. You don’t […]

July 2014: View From the Pelgrane’s Nest

Our best intentions lay in ruins as we scramble, once again, to get all the books out for GenCon Indy. But our pain is your unalloyed pleasure, as we provide you with a slew of preorders and new releases for 13th Age, Trail and others. In addition, we have been nominated for a host of […]

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