A creature for The Esoterrorists Powerful Outer Dark entities regularly promise immortality to the human would-be sorcerers who aid them. Sometimes they outright lie and can grant no such thing. Other entities can offer an indefinite existence, but in the awful, suffering form of an anthrospider. Esoterrorists agreeing to aid ODEs expect a far different […]
Category Archives: Esoterrorists
A scenario hook for The Esoterrorists This one works well for one-shots, particularly at a convention everyone flew into. The team assembles in a diner not so far from a small regional airport. Its Mr. Verity, a nervous man resembling an elderly Steve Buscemi, congratulates them on receiving a simple case for once. Local citizens […]
A Scenario Hook for The Esoterrorists Mr. Verity meets and briefs the team in Detroit, where Ordo Veritatis analysts have correlated an uptick both in violent crime and Internet searches of terms related to the Outer Dark. Following up on the apparently random homicides listed in the dossier, investigators spot a pattern, or lack thereof, […]
A foe for The Esoterrorists / Fear Itself Border Dwellers break through from the Outer Dark into our reality after scenting the psychic spoor of groups in conflict. The dispute that draws them could be between adjacent communities, or between factions in a single town. A Border Dweller can turn any collective resentment into the […]
A foe for The Esoterrorists / Fear Itself The metamorphic Outer Dark entity known as the Actualizer crosses over into our realm during the first of several life stages. It lodges itself in a human host, who it impels to commit a series of murders. With each slaying it gains psychic energy it will eventually […]
(For context, see the Reality Hacking rules) Interpersonal Hacks The Truth Will Out (Bullshit Detector): The target of this hack become violently, explosively ill should they attempt to utter a lie. If the victim’s lucky, it’s just vomiting. The hack’s effects last for a few minutes. Carbon Ghost (Bureaucracy): Given a set of personal documents […]
(For context, see the Reality Hacking rules) Technical Hacks See The Membrane (Astronomy): This hack enables the Agent to judge local Membrane conditions by observing the stars. The Agent can tell how strong the Membrane is, and the safest direction back to ‘normal’ reality. Magic Bullet (Ballistics): Activate this hack after missing with a Firearms […]
The Ordo Veritatis works to thwart the ghastly schemes of the Esoterrorists, who seek to undermine humanity’s sense of a rational, secure universe by playing on our fears and paranoias until reality collapses and the Membrane protecting us from the forces of the Outer Dark is forever torn. The Esoterrorists believe that destroying the Membrane […]
(For context, see the Reality Hacking rules) Academic Hacks Primal Hunter (Anthropology): You gain a 6-point Scuffling pool for the next scene, but you can only use this pool when armed with melee weapons you have made yourself. A sharpened stick or just a nicely balanced stone works. You deal +1 damage with these primal […]
An Esoterrorists mini-scenario Scene 1: House Call It’s October 30th. Mr. Verity passes on a hot tip from the Ordo – there’s an Esoterrorist cell operating out of a house in Brighton, England. Proceeding to the house, the team discover it’s recently abandoned, save for a nasty trap left behind by the Esoterrorists – a […]