Category Archives: Esoterrorists

Testing for Residue of the Outer Dark

Field agents of the Ordo Veritatis, take heart: the research bureau has authorized the release of a new forensic test, the ODCR. (Outer Dark Contact Residue test.) To perform the test, gather up detritus from an investigative scene such as: dust, hair, discarded tissues, fingernail clippings, organic recycling, food crumbs, pieces of paper, writing implements, […]

Outer Dark Entity: The Dweller

Dwellers break through the membrane separating us from the Outer Dark as solitary predators. They live in lakes and ponds in underpopulated areas. Dwellers find their most fruitful hunting grounds in or near parks and camp sites. They often select spots connected to a murder, tragic accident, or other dark urban legend. When such legends […]

J-Horror, Meet Esoterror

Though founded in Britain and with long history in the West, the Ordo Veritatis has in recent years come to regard Japan as key strategic ground in the battle against the Outer Dark. These extra-dimensional demons and their human minions, the Esoterrorists, thrive by spreading panic, anxiety and cognitive dissonance. Japan’s propensity for urban legends […]

A Jacobean-Era Outer Dark Manifestation

Excerpt from an internal Ordo Veritatis monograph: A polemic pamphlet describing the 1616 trial and execution of a woman for double filicide unknowingly portrays a textbook case of Outer Dark activity. (The accompanying illustration, on the other hand…) Margaret Vincent of Acton, just outside London, murdered her two young children, aged 5 and 2, during […]

Giving Out Clues in GUMSHOE

Giving Out Clues This is an excerpt from the most recent version of GUMSHOE – The Esoterrorists 2nd Edition. It is GM-facing advice on the most central element of the game – how the characters interact with the scene in the game’s fiction, and how the players and GM use GUMSHOE to handle the delivery […]

Primary Panic

Ordo Veritatis statisticians have shown a significant increase in Outer Dark manifestations during election campaigns. Politicians’ frequent resort to the psychology of fear to arouse passion in their constituencies increases the supply of that most demon-friendly of emotions. This syndrome most affects partisans, who during this period pay greater attention to views they vehemently disagree […]

Mr. Verity Briefing: Night Light

Thank you as always for gathering on short notice. I trust you found your travel arrangements satisfactory. Two nights ago local police officers patrolling the city’s entertainment district found a corpse in an alleyway. Due to its condition our contacts within the force referred the case to us. The body is that of an as […]

Mr. Verity Briefing: Phantom Hitch-Hiker

Antioch, CA, a city of about 100,000 in the San Francisco Bay area. Mr. Verity meets the team in a sleepy old-fashioned coffee shop catering to truck drivers and retirees. He lays out your next assignment as follows: “A local medical doctor and hobbyist paranormal investigator named Randy Harb has been raising awareness of a […]

Gamer Film Reference Library: Deliver Us From Evil

Deliver Us From Evil belongs to a cinematic category well-known to roleplayers: the movie that doesn’t really pay off, but serves as a strong mood and tone reference for a game. Specifically, it comes as close as anything in the DVD racks to conveying the feel of The Esoterrorists. In this entry in the based-on-supposedly-real-life-story […]

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