Category Archives: Trail of Cthulhu

The Book of the New Jersualem

The Secret War is coming to England. Will you be ready? It is 1927.  As Britain continues her slow recovery, August Darcy, a young journalist, is seized with a strange obsession.  He must recover the very essence of England – her traditions, customs, and legends – and he must do that even at the cost […]

When Bribery Doesn’t Stick

In Raymond Chandler’s short story “Nevada Gas,” Johnny De Ruse, one of his proto-Marlowe protagonists, pays a hotel detective for answers to questions. In GUMSHOE terms, he’s clearly using the Bargaining ability. Before De Ruse gives him the dough, he extracts a promise not to tip off the man he’s investigating. A few beats later, […]

Eternal Lies Whisper From the Vault

The Eternal Lies Limited Edition Eternal Lies is our tribute to the great epic Call of Cthulhu adventures such as Masks of Nyarlathotep and Beyond the Mountains of Madness. Eternal Lies was released at GenCon 2013, won two ENnie awards and has its own fan community and now has an alternative ending. We printed 125 […]

A Poison Tree

A Poison Tree is a campaign for Trail of Cthulhu, a generational saga that spans the globe and 350 years of history. The players take on different roles across five chapters and three interludes, beginning in rural Wales in the seventeenth century, passing through settings as diverse as revolutionary-era Massachusetts, South Africa in the 1890s, […]

Call of Chicago: Who Lives at 66 College Street?

The scene: your Trail of Cthulhu game. The speaker: A player. “All right, I’m sick of being fed bafflegab by these mystic jerks, and I don’t want to read any more books that will keep me up for a calendar month with waking nightmares. We take the train to Providence, Rhode Island, go to” [quick […]

Cthulhu Apocalypse, Doomsday Edition Review

Ruth, over on the Illuminerdy, reviewed the Doomsday Edition of Cthulhu Apocalypse. Thanks Ruth! You can find the entire review on the Illuminerdy. Ruth says, “I found the Apocalypse Machine engaging in its versatility. It allows for an immense variety of apocalypses with even more resulting situations. A lot of post-apocalyptic writing, even in gaming, locks […]

See Page XX: Adjusting the Circuitry

See Page XX A Column about Roleplaying by Robin D. Laws When we of the Pelgrane-Industrial Complex write and test GUMSHOE scenarios, we take care to avoid short circuits—moments that, early in play, could conceivably allow the investigators to abruptly move to the end of the story. The dissatisfactions of short-circuiting are various. The players […]

Druggist Frank Warren: Sinister, Innocuous, or Stalwart?

Pharmacist A Trail of Cthulhu GMC in Armitage Files format Name: Frank Warren Physical Description: late 50s, papery complexion, thinning hair Sinister: Frank Warren became a pharmacist to make use of the alchemical secrets his father taught him from the family collection of moldering Renaissance manuscripts. He chose to operate in this desperate urban neighborhood […]

Find Your Dreamhound at Artsy

If you’ve ever tried to research a painter on the net, you might have noticed a paradox: many sites dedicated to historical visual artists are ugly, outdated, and haphazard. A site called Artsy addresses this gap by presenting itself as a clearinghouse of articles and images for the visual arts. Dreamhounds of Paris Keepers might […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.