Category Archives: Trail of Cthulhu

Queen Bess

Ripped from the history books, here’s a great choice the next time you’re asked to create a Trail of Cthulhu player character: Bessie Coleman, aka Queen Bess, pioneering African American aviator. An active protagonist if ever there was one, she taught herself to fly when neither women nor black people were supposed to do so. […]

Dreamhounds of Paris Limited Editions

Follow the Trail of Cthulhu into the Dreamlands in this limited edition copy of Dreamhounds of Paris!     Only 100 copies of this faux-leatherbound limited edition Dreamhounds of Paris exist in this reality. 50 will be made available to customers in the US & Canada, and 50 will be made available to customers outside the US […]

The Plain People of Gaming: From the Sylvanus St. Flea Market

Cthulhu City is written, if not finished, and the final book is overstuffed with Mythos gribbles and haunted architecture. There are so many cults and sorcerers lurking in there, not to mention weird Yithian machines, that I had to remove certain blasphemous tomes and cryptic relics to the virtual pages of page XX. Consider these […]

Call of Chicago: John C. Lilly, One-Man Mythos

“Cosmic Love is absolutely Ruthless and Highly Indifferent.” — John C. Lilly There are not enough pages in any rulebook, and especially not enough in the Fall of Delta Green chapter that looks like it will have to suffice for both 1960s history and backgrounder and scenario seeds, to tackle even a fraction of the […]

Stability Disadvantages

A rules option for GUMSHOE horror games In situations where a Sense Trouble test might reveal the presence of danger from an otherworldly or eerie source, offer the players a chance to pay a price later in exchange for a benefit now. One player gets an automatic success at a Sense Trouble test by agreeing […]

The Church of Little St Hugh and its “Heretic’s Library”

A resource for Bookhounds of London, by James Haughton and Bret Kramer  Just off Charterhouse Street in Smithfield is a vacant lot adjacent to the newly built power station. There are the charred remains of a slate floor, a few cracked sandstone blocks, and a wrought iron plaque stating “Here stood the Church of Little St. Hugh, […]

Bookhounds of London

Bookhounds of London Kenneth Hite An Ennie- and Golden Geek-award-winning supplement for Trail of Cthulhu. These cycles of experience, of course, all stem from that worm-riddled book. I remember when I found it – in a dimly lighted place near the black, oily river where the mists always swirl. – The Book Forbidden Tomes Bookhounds […]

Call of Chicago: Dreamhounds of Brooklyn

“The inner world of our subjective life is quite as real as the objective.” — O. Louis Guglielmi, 1943 I hardly need to tell you good people about the very excellence of Robin’s (and my, and Steve Dempsey’s) Dreamhounds of Paris. But I suspect it may be something of an uphill fight for more conventionally minded […]

The Plain People of Gaming: Sects in the City

A Dispatch From Cthulhu City.  Cults are a major part of Cthulhu City. The setting mashes Arkham, Dunwich, Innsmouth and Kingport together with the Mythos’ other great cities – the City of the Elder Things, the City of Pillars, Carcosa, Pnakatos, Rlyeh, the Marvellous Sunset City of the Dreamland – and each of those cities […]

The Plain People of Gaming: No Screw-Ups

The streets here are a concrete labyrinth. I try to go one block east, towards the ocean, and find myself crossing another bridge over the grey waters of the Miskatonic, and I’m back on the north side of the city, climbing up towards the civic monstrosity that squats atop Sentinel Hill. Transport Police, their faces […]

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