November 3, 2025 Here are the current corrections in the 2E PDFs. We’re keeping the PDFs up to date with errata and typo corrections. When we do a second printing of the 2E books we’ll fix these in print also. If you’d like to focus on the corrections that affect gameplay, see pages HH: 94, […]
Category Archives: General
By Steven Hammond, Northland Creative Wonders A New Digital Tool for Pelgrane Games There has been an explosion in Virtual Table Tops in recent years. These applications provide numerous features to help people play online. I’ve played with friends who tried using a VTT for in-person play, and I was always left frustrated with the […]
“Had his work … been the start of his imaginative flights, or was the tendency innate, so that his choice of occupation was merely one of its manifestations? At any rate, the man’s work was very closely linked with his notions.” —“The Horror in the Museum” In our previous column (“Trail of Cthulhu Today”), […]
“The more Zamacona studied these things, the more apprehensive about the future he became; because he saw that the omnipresent moral and intellectual disintegration was a tremendously deep-seated and ominously accelerating movement.” —“The Mound” Outside his early Dunsanian works, and the anomalous “The Tree,” Lovecraft sets his stories in his own time, his own […]
(necromancer art from 13 True Ways by Aaron McConnell & Lee Moyer) People have been asking me for the basic changes needed to use character classes from 13 True Ways while playing 13th Age Second Edition. Necessary Changes The simplest answer is that there are no major changes necessary! You’ll note my emphasis on the […]
by Tristan Zimmerman ‘My boy was scarcely ten years oldWhen he went to an eerie landWhere wind never blew, nor cocks ever crewWoe for my son, Leesome Brand!’– Leesome Brand, Child Ballad 15 Britain, 1813. You are amateur folklorists working as agents of the Crown. Across the island, the folk ballads of the common people […]
A column about roleplaying by Robin D. Laws The GUMSHOE moment when you decide how many pool points to spend on a general ability test is meant to put players on the spot. They weigh their desire to hang on to a finite resource with the need to succeed. The rule makes them decide how […]
I’ve talked before about adapting the Engine of the Ages from The Book of Ages into a collaborative tool for building sandboxes – but my favourite sandbox is the weird fantasy city. So, let’s talk about collaboratively building weird fantasy settlements. To recap the basics of the Engine of the Ages (for the full version, […]
If you’re hoping to catch us in person this year you’ll find us at the conventions listed below. As always you’ll be able to take advantage of our 4 for 3 convention offer. UK Games Expo Location – NEC, Birmingham, England Dates – 30th May – 1st June 2025 Continuum Location – Cranfield University, Bedford, […]
In Episode 621 of Ken and Robin Talk About Stuff, at the request of beloved Patreon backer Ryan McCelland, Ken and Robin brainstorm some extra Trail occupations. As they’ve done the fun bit of coming up with the concepts, it falls to Gar to do the numbers bit. Explorer Also works for guide, big game […]

