Category Archives: General

Five Reasons You Should be Carrying 13th Age

by Paul Butler Paul Alexander Butler is the Director of Retail Operations at Games and Stuff, one of the largest gaming stores on the East coast of the United States. A familiar face at trade shows around North America, in recent years he has spent a great deal of time and energy helping other retailers […]

Games Pelgranes Play: Trait Bombing, Trait Swapping and Strategic Incompetence

Getting Ahead through Strategic Incompetence My Wednesday night group been playing Dungeon World in the Forgotten Realms setting. We are enjoying it, and in particular exploring our characters’ differing niches (oo-er).  In Dungeon World, whenever there is a challenge in the fiction, you describe what you are doing, an appropriate Move is chosen, then roll […]

View from the Pelgrane’s Nest – March 2016

We’ve been hard at work developing GUMSHOE One-2-One settings with our writers, completing Dracula Dossier extras and getting the first laid-out draft of the TimeWatch RPG. I also had the pleasure of attending the Concrete Cow games convention in Milton Keynes, while Cat took the more glamorous option of attending Solmukohta. Paul Maclean, who runs […]

13th Sage: 13 Curious Things that Goblins Do

by Jonathan Tweet Keep large bugs as pets, sometimes very large ones and often edible ones. Ferment food in holes in the ground, a treatment that nicely softens bug exoskeletons. Worship ecstatically, even violently, in front of shapeless idols. Mark family relationships with stylized scars. Cut mementos off the bodies of the dead before burning […]

Giving Out Clues in GUMSHOE

Giving Out Clues This is an excerpt from the most recent version of GUMSHOE – The Esoterrorists 2nd Edition. It is GM-facing advice on the most central element of the game – how the characters interact with the scene in the game’s fiction, and how the players and GM use GUMSHOE to handle the delivery […]

February 2016: View From the Pelgrane’s Nest

This month I’ve been working on TimeWatch RPG giving editing and layout feedback; wrangling maps for the second Battle Scenes book and undertaking the Excel-heavy-brainwork of royalty calculations and end-of-year accounts, while listening to my majestic spreadsheet music from the 13th Age Soundtrack. GUMSHOE This month’s KWAS, Unspeakable Cults: The Starry Wisdom was inspired by a […]

Call of Chicago: Company Men

In the shadowy world of The Fall of Delta Green, you never know who’s got clearance, not to mention who’s got your back … and who’s got your back in his sights. The Company man – the man from the CIA – might fit any of those descriptions, or any other. That’s kind of the point, […]

Call of Chicago: Hidden Humanoids of Vietnam

“Knowledge was knowledge a hundred thousand years ago, when our especial forbears were shambling about Asia as speechless semi-apes!” — H.P. Lovecraft, “The Last Test” It’s a new year, and time for the “Call of Chicago” column to seamlessly shift from endless iterations of Stuff We Left Out of The Dracula Dossier to endless iterations […]

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