Category Archives: General

13th Sage: 13 Curious Things that Goblins Do

by Jonathan Tweet Keep large bugs as pets, sometimes very large ones and often edible ones. Ferment food in holes in the ground, a treatment that nicely softens bug exoskeletons. Worship ecstatically, even violently, in front of shapeless idols. Mark family relationships with stylized scars. Cut mementos off the bodies of the dead before burning […]

Giving Out Clues in GUMSHOE

Giving Out Clues This is an excerpt from the most recent version of GUMSHOE – The Esoterrorists 2nd Edition. It is GM-facing advice on the most central element of the game – how the characters interact with the scene in the game’s fiction, and how the players and GM use GUMSHOE to handle the delivery […]

February 2016: View From the Pelgrane’s Nest

This month I’ve been working on TimeWatch RPG giving editing and layout feedback; wrangling maps for the second Battle Scenes book and undertaking the Excel-heavy-brainwork of royalty calculations and end-of-year accounts, while listening to my majestic spreadsheet music from the 13th Age Soundtrack. GUMSHOE This month’s KWAS, Unspeakable Cults: The Starry Wisdom was inspired by a […]

Call of Chicago: Company Men

In the shadowy world of The Fall of Delta Green, you never know who’s got clearance, not to mention who’s got your back … and who’s got your back in his sights. The Company man – the man from the CIA – might fit any of those descriptions, or any other. That’s kind of the point, […]

Call of Chicago: Hidden Humanoids of Vietnam

“Knowledge was knowledge a hundred thousand years ago, when our especial forbears were shambling about Asia as speechless semi-apes!” — H.P. Lovecraft, “The Last Test” It’s a new year, and time for the “Call of Chicago” column to seamlessly shift from endless iterations of Stuff We Left Out of The Dracula Dossier to endless iterations […]

The Plain People of Gaming: Dracula Dossier Motifs

Improvising telling but subtle details on the fly is tricky, especially if the players catch you off-guard. They’ve suddenly flown to Iceland to follow a lead you hadn’t prepared, and now you’re scrambling not only to get back ahead of the Agents, but also get a handle on where the overall campaign is now going. […]

Welcome to Flatsome

Welcome to WordPress. This is your first post. Edit or delete it, then start blogging! Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam […]

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