Category Archives: General
Ken Hite takes on Dracula! A new edition of Stoker’s novel that tells the real story; and an improvised spy thriller campaign for Night’s Black Agents RPG. Two Books. One Mission. Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit a vampire […]
We’re burning the midnight witch-fires cramming ever more blood into The Dracula Dossier to get ready for the onrushing Kickstarter. (Which has been delayed a bit past the projected October 17th date you might have heard, thanks to the kinds of weird micro-crises that are apparently inevitable once you announce your Kickstarter date. Next time, […]
My original roleplaying group began 35 years ago. I received the AD&D Player’s Handbook and Dungeon Master’s Guide for my birthday, learned the game from there, and ran it for my friends. People left and joined the group, set in the same campaign, over the years, but none of them ever played in any other […]
Continuing Ken’s theme of looting 13th Age for GUMSHOE twists, let’s talk about monsters. In 13th Age, monsters have a sort of rudimentary AI – instead of the GM deciding to use their special abilities in advance, they’re triggered by the result of the attack roll. So, for example, if a ghoul gets a natural […]
The Pelgrane Press beavers have been at work, so GenCon pre-order logjam has been entirely unblocked, and we have a flume of new releases. For 13th Age we have 13 True Ways, The Book of Loot, Shadows of Eldolan. For Trail of Cthulhu there’s Mythos Expeditions and Soldiers of Pen and Ink. For Hillfolk there […]
I’ve been asked at panels, on social media and in person about the effect of D&D 5th Edition on 13th Age. The concern is that 5e will negatively affect 13th Age sales is also averred to in this excellent review of the 13th Age Bestiary over at Geek Native. Won’t the new version of 5th […]
Coming to you live… Well, obviously not live live – while I may be writing this from a hotel room in Indianapolis, it won’t be up on the Pelgrane site for a week. And for that matter, I’m hardly alive either, after the arguably best but very definitely longest four days in gaming. Let us […]
With Gencon upon us like an amorous gorilla of fun, here are six precepts that have served me well when running games at conventions. 1. Know The Player Characters The PCs are the players’ interface with your adventure. If there’s one bit of preparation you can never skimp on, it’s the player characters. You don’t […]
The ENnies voting booth is open. Here is the Pelgrane Press slate of nominations, and we ask that you consider ranking us in your selection. Why not download our free ENnies sampler with PDFs and music here (70MB)? You can check out Page XX here, and Ken and Robin Talk About Stuff here. Best Adventure […]