Category Archives: General

The Dracula Dossier Kickstarter is Live

Ken Hite takes on Dracula! A new edition of Stoker’s novel that tells the real story; and an improvised spy thriller campaign for Night’s Black Agents RPG. Two Books. One Mission. Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit a vampire […]

Call of Chicago: Enter the Hungarian

We’re burning the midnight witch-fires cramming ever more blood into The Dracula Dossier to get ready for the onrushing Kickstarter. (Which has been delayed a bit past the projected October 17th date you might have heard, thanks to the kinds of weird micro-crises that are apparently inevitable once you announce your Kickstarter date. Next time, […]

13th Age ThawCon: The Most Excessive Two Days In Gaming

My original roleplaying group began 35 years ago. I received the AD&D Player’s Handbook and Dungeon Master’s Guide for my birthday, learned the game from there, and ran it for my friends. People left and joined the group, set in the same campaign, over the years, but none of them ever played in any other […]

The Plain People of Gaming: 13th Age monster-tech in GUMSHOE

Continuing Ken’s theme of looting 13th Age for GUMSHOE twists, let’s talk about monsters. In 13th Age, monsters have a sort of rudimentary AI – instead of the GM deciding to use their special abilities in advance, they’re triggered by the result of the attack roll. So, for example, if a ghoul gets a natural […]

September 2014: View from the Pelgrane’s Nest

The Pelgrane Press beavers have been at work, so GenCon pre-order logjam has been entirely unblocked, and we have a flume of new releases. For 13th Age we have 13 True Ways, The Book of Loot, Shadows of Eldolan. For Trail of Cthulhu there’s Mythos Expeditions and Soldiers of Pen and Ink. For Hillfolk there […]

The Plain People of GenCon

Coming to you live… Well, obviously not live live – while I may be writing this from a hotel room in Indianapolis, it won’t be up on the Pelgrane site for a week. And for that matter, I’m hardly alive either, after the arguably best but very definitely longest four days in gaming. Let us […]

The Plain People of Gaming: Six Tips on Convention Games

With Gencon upon us like an amorous gorilla of fun, here are six precepts that have served me well when running games at conventions. 1. Know The Player Characters The PCs are the players’ interface with your adventure. If there’s one bit of preparation you can never skimp on, it’s the player characters. You don’t […]

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