Swords of the Serpentine, by Emily Dresner and Kevin Kulp, is Fantasy GUMSHOE as seen through a lens of classic swords and sorcery. That means different things to different people, though, so we wanted to share with you the set of collected guidelines we’ve used when writing the game. Adventures are episodic. Months or years […]
We’ve worked with Jérôme Huguenin on many of our covers, and he never fails to amaze and astound us with beautiful art. His latest creation is the cover for the upcoming GUMSHOE core game Swords of the Serpentine, by Kevin Kulp and Emily Dresner, which you can see below. To see more of Jérôme’s art, like and […]
Wanna bend the rules a little and play a character who has the ultimate in conflicted relationships? Choose one icon that suits your character’s story best. Spend your three icon relationship points like so: take one relationship point that’s positive, one that’s conflicted, and one that’s negative. Yes, all with the same icon. What interwoven […]
Villele, in his turn, was summoned to Paris. His boss asked him what he thought of the paratroops. “There’s a lot of good and a lot of bad in them,” he replied. “They’re dangerous because they go to any lengths and nothing will hold them back … they’re beyond the … notion of good and […]
In the latest episode of their exquisitely paced podcast, Ken and Robin talk vamping for time, Houska Castle, Sarah Richardson, and Albert de Rochas.
The holiday season is quickly approaching and we’re looking forward to spending quality time with family and friends. The Pelgrane office will be closed from December 25 through January 1. Holiday Shipping Dates for the US and Canada Orders received by December 7 should be received by December 25 but this cannot be guaranteed. Because we […]
Ken and Robin wear no masks. No masks! In a special all King in Yellow edition, they talk Robert W. Chambers, annotation, Belle Epoque food & drink, and Leo Taxil.
GUMSHOE is a system for designing and playing investigative roleplaying games and adventures, emulating stories where investigators uncover a series of clues, and interpret them to solve a mystery. In a GUMSHOE game, the player characters discover something which triggers their investigation, and then the Game Moderator (GM) narrates them through a number of scenes, […]
During the Kickstarter for The Yellow King Roleplaying Game, I laid out one method of serving Shock and Injury cards to players electronically, as image files sent to a mobile-enabled platform. At that time, I recommended using Google Photos for this purpose. Belatedly I realize that there was a better way to do it, using […]
In the latest episode of their ineluctably sly podcast, Ken and Robin talk pulling switcheroos on players, the Chicago film fest, GUMSHOE 101, and the Easter Rising.