13th Sage: Escalate the Drama!

Want to heighten dramatic tension or foreshadow a huge battle far beyond what the PCs are accustomed to? Here are a couple of tricks you can do with the escalation die to achieve that. (For a change, I haven’t used either of these tricks yet—I’ve been playing lately instead of GMing. Maybe I can talk […]

The Phone

A plot hook for The Yellow King RPG (This is Normal Now) One or more investigators have a connection to teenager, Ayda, who comes to them for help. Her friend Carlos has retreated to his room and won’t come out. Last night his parents called a therapist to come over and coax him into seeking […]

What Kind of Hero Are You?

by Kevin Kulp Pelgrane Press’s upcoming fantasy GUMSHOE game, Swords of the Serpentine, has any number of ways to be a hero. Investigative abilities define the knowledge and abilities you use to gather leads and clues while adventuring. Swords of the Serpentine has shared General and Investigative abilities that are available to any Hero, but […]

See P. XX: What Happened in This is Normal Now

  A column about roleplaying by Robin D. Laws This column concludes a four-part series illustrating what might happen in your grand Yellow King Roleplaying Game arc with a precis of what happened in mine. It’s the present day. Not in a weird, post-revolutionary New York City, but in Toronto. Where everything is safe and […]

View from the Pelgrane’s Nest – January 2019

It’s a new year and a new Pelgrane, with a lot of changes around our virtual office. Simon has now started his one-year sabbatical, and to cover the skills gap left by his absence, we’re welcoming Sadhbh Warren to the team. She’s joining us on a temporary contract as a Project Manager, and will be continuing Simon’s […]

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