A Very Pelgrane Solstice

Olingo the Sedulous had studied the creature’s routine, and was thus surprised to see the pelgrane flapping back to its nest a good hour before its projected time of arrival. The scholar, no longer as young as he wished to appear, attempted to clamber from the collection of firmly packed branches comprising the monster’s home. […]

Creating Yellow King Cards For One-Shot Play

Shock and Injury cards in The Yellow King Roleplaying Game are balanced assuming ongoing series play. When running a one-shot you may want to consider altering existing cards to make them nastier, or creating new, more intensely horrible ones. As in any horror game, players in one-shots often embrace the death spiral and find it […]

GMs Wanted for OrcaCon 2019 in Bellevue, WA!

Game Masters are needed to run Pelgrane RPGs at OrcaCon 2019 in Bellevue, WA January 11th-13th! We’d love to introduce this audience to games like Fall of DELTA GREEN, TimeWatch, Night’s Black Agents, 13th Age, Hillfolk/DramaSystem, Yellow King RPG, Trail of Cthulhu, #Feminism, and more. In return you’ll get a free GM badge, $5 credit […]

View From the Pelgrane’s Nest – December 2018

This months’ View is more remote than usual, coming to you from the heady heights of New York City, where I’m waiting for my flight back to Europe after PAX Unplugged. This was our second time at this Philadelphia-based show, and it went very well for us this year. I’m very excited by how our […]

See Page XX – December 2018

We’re back in the office from our outings to PAX Unplugged in Philadelphia and Dragonmeet in London, just in time to bring you plenty of gifts. Leading the way is a great present for the Night’s Black Agents Director in your life – a GM Screen and Resource Guide, just what they always wanted! Bring the horrors […]

Dragonmeet 2018

Pelgrane Press and ProFantasy Software been attending Dragonmeet since 2001. It’s changed venue, organisers, and increased in size over the years, and it’s become the UK’s premier one day table top game convention.Only Gen Con provides more sales in a single day, and it has by far the highest spend per attendee. As an exhibitor, […]

See P. XX: What Happened in Aftermath

  A column about roleplaying by Robin D. Laws It’s the present day. After a hundred years, the totalitarian Castaigne regime has fallen, and ex-insurgents like the player characters intend to make America a better place. But the vestiges of Carcosa left behind have other ideas. This is the third in a series of four […]

The Plain People of Gaming: Songs of the Icons

If you use background music in your 13thAge games – such as the wonderful 13thAge soundtrack – you can replace the regular rules for icon relationships with a more improvisational approach. Here’s how it works. Players choose their icon relationships as normal during character creation. The GM creates a playlist, mixing in the songs for […]

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