The Plain People of Gaming: Random Mutant City Cases

Random Case Generator If you’re stuck for inspiration in your Mutant City Blues campaigns, take this random case generator for a spin. Just roll a d6 on the tables as directed. (Note that some of the investigative abilities mentioned are from the upcoming 2nd edition of the game). Inciting Incident How do the characters discover […]

September playtesting

If you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line.     Title: Mutant City Blues 2nd Edition System: GUMSHOE Author: Robin D. Laws, Gareth Ryder-Hanrahan Deadline: October 31st Number of sessions: 2-4 Description: An expanded and revised version of Mutant City Blues. […]

Studio Deadcrows to publish French translations of Pelgrane Press games

We are delighted to announce that, following discussions at this year’s Gen Con, the French design studio STUDIO DEADCROWS will be publishing the French language translations of Cthulhu Confidential, The Fall of DELTA GREEN, and The Yellow King RPG. Studio Deadcrows have extensive experience in producing top-quality French translations of RPG, having previously translated Mindjammer and Monster of […]

See Page XX – September 2018

Welcome to the latest edition of See Page XX! We’re back in the office after Gen Con and Tabletop Scotland, and cranking the book-making machines back up to full operational speed. New this month is the PDF of The Fall of DELTA GREEN. Pick up the PDF in September to get a bonus PDF of Las Vegas: 1968, Kenneth […]

View from the Pelgrane’s Nest – September 2018

This is my last View article for a while. Pelgrane Press’s managing director Cat Tobin will be taking over this column, and I’ll be stepping back into an advisory role as I take a year-long sabbatical. Cat asked me recently – what exactly is a pelgrane anyway? And I thought back to my own introduction […]

See P. XX: Adding Pushes to Your GUMSHOE Game

A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game takes a couple of design innovations that first appeared in Cthulhu Confidential and imports them back into multi-player GUMSHOE. Most notably, its QuickShock sub-system uses cards to represent the specific ongoing consequences of mental and physical harm. Importing them into previous GUMSHOE […]

The Plain People of Gaming: Agencies in Solo Ops

Your lone spy in Night’s Black Agents: Solo Ops has been burned. You’re out on your own. Oh, you’ve got a network of connections and contacts you can draw on specialist skills – you can find a forger in Budapest, or a computer hacker in Buenos Aires, or an arms dealer in Boston – but […]

A Living Dungeon to Call Home

by Mikhail Bonch-Osmolovskiy It is the dream of many an adventurer to have a place they can call their own. A fort, a manor, a tower – something to build, customize, protect. The problem, of course, is that they inevitably have to leave it behind to go on adventures. And the more world-spanning the adventures get, […]

Call of Chicago: Nemesis in GREEN

Oh, great was the sin of my spirit, And great is the reach of its doom; Not the pity of Heaven can cheer it, Nor can respite be found in the tomb: Down the infinite aeons come beating the wings of unmerciful gloom. — H.P. Lovecraft, “Nemesis” The ancient Greek goddess Nemesis existed to “give […]

13th Sage: Alternative Ability Scores & Very Interesting Things

Many 13th Sage columns come from moments when I realize that I’m playing the game slightly differently than I was playing it before. Today’s column features two small wrinkles that have been working well in our games. New Alternative Array Ability Scores: The first bit comes more from Jonathan than me. It’s something we put […]

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