Regular readers will notice it’s a much shorter See Page XX this month, as we try to dig our way out of the book production trenches. This is our busiest time of the year, and so we appreciate your patience and understanding if we’re not as quick to respond as usual. It’s a great time […]
We are in the all-too-narrow gap between Origins and Gen Con, and the Nest is a hive of frenzied activity (if you’d forgive the mixed metaphor). Some new releases will make Gen Con, others won’t. Origins is a little like a relaxed dress rehearsal for Gen Con. It has shorter exhibition hours, and while it’s […]
A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game is now out of my hands and progressing through the next stages of production on its way to actuality. Thanks to the eagle efforts of our dauntless playtesters, I received lots of extremely useful feedback on game play, resulting in a […]
Eyecloud By ASH LAW, development by Rob Heinsoo From the moment we entered the tomb, we felt like we were being watched. We all felt it, even Sigurd. I admit I was almost grateful to watch him squirm, for a change. —Mamoru the Justly Paranoid Heralds of warped magic Clouds of floating eyes appear near […]
In the setting of Mutant City Blues, approximately one in a hundred people developed a mutant ability in the wake of the still-mysterious Sudden Mutation Event. Some powers had obvious social or commercial benefits, and mutants with these powers could easily find a place. Mutant healers transformed parts of healthcare, telepaths and dream-peepers revolutionised psychology, […]
13th Sage: Speeding Combat By Rob Heinsoo My current 13th Age group are more interested in roleplaying than the details of combat. Maybe that’s not precisely true, but at this early stage of the campaign, the game sings when we’re roleplaying and drags if we have too many rounds of combat. Two rounds is fine. […]
Occultist by ASH LAW The occultist is an odd class—there is only ever one occultist in any campaign. The occultist is The occultist, singular. As the occultist you’ll need to pay careful attention to what is happening at the table. Most of the occultists powers involve rewinding time, nudging reality, and so forth. Your powers […]
Ocultist By ASH LAW The occultist is an odd class—there is only ever one occultist in any campaign. The occultist is The occultist, singular. As the occultist you’ll need to pay careful attention to what is happening at the table. Most of the occultists powers involve rewinding time, nudging reality, and so forth. Your powers […]
With The Fall of Delta Green having psychedelically burst onto the shelves of finer game stores everywhere and indeed of this very site, this column keeps on bursting the covers of that already overfull tome. This time, rather than throw more weird story meat out there for the Handler, it’s time to give the players […]
In the latest episode of their self-referential podcast, Ken and Robin talk adapting creatures between systems, Rich Ranallo, behind the podcast scenes, and the Mad Gasser of Mattoon.