View from the Pelgrane’s Nest July 2018

We are in the all-too-narrow gap between Origins and Gen Con, and the Nest is a hive of frenzied activity (if you’d forgive the mixed metaphor). Some new releases will make Gen Con, others won’t.  Origins is a little like a relaxed dress rehearsal for Gen Con. It has shorter exhibition hours, and while it’s […]

See P. XX: How Playtesting Changed The Yellow King

  A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game is now out of my hands and progressing through the next stages of production on its way to actuality. Thanks to the eagle efforts of our dauntless playtesters, I received lots of extremely useful feedback on game play, resulting in a […]

The Plain People of Gaming: Mutant City Black Ops

In the setting of Mutant City Blues, approximately one in a hundred people developed a mutant ability in the wake of the still-mysterious Sudden Mutation Event. Some powers had obvious social or commercial benefits, and mutants with these powers could easily find a place. Mutant healers transformed parts of healthcare, telepaths and dream-peepers revolutionised psychology, […]

13th Age Character Builds: Focused-Rebuke Occultist

Occultist by ASH LAW The occultist is an odd class—there is only ever one occultist in any campaign. The occultist is The occultist, singular. As the occultist you’ll need to pay careful attention to what is happening at the table. Most of the occultists powers involve rewinding time, nudging reality, and so forth. Your powers […]

13th Age Character Builds: Shadow Blade Occultist

Ocultist By ASH LAW The occultist is an odd class—there is only ever one occultist in any campaign. The occultist is The occultist, singular. As the occultist you’ll need to pay careful attention to what is happening at the table. Most of the occultists powers involve rewinding time, nudging reality, and so forth. Your powers […]

Call of Chicago: Department of New Departments

With The Fall of Delta Green having psychedelically burst onto the shelves of finer game stores everywhere and indeed of this very site, this column keeps on bursting the covers of that already overfull tome. This time, rather than throw more weird story meat out there for the Handler, it’s time to give the players […]

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