The Book of Demons is out in print this month, so in celebration (unholy, raucous, and malignant) of that fact, we present a way to bring demons into your 13th Age campaign a little more. Demons are always scratching at the walls of their prison, looking for a way out into the world. There are […]
ROGUE By ASH LAW Rogue Overview The 13th Age rogue is a team player, using allies to help them gain sneak attack bonuses. Rogues have a lot to track—momentum (a binary state, do you have it or not?), sneak attack bonuses, and complicated class talents make this class one for the pros (or for beginners who […]
A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game rules debut a new iteration of GUMSHOE, which we’re calling QuickShock GUMSHOE. The name combines two of the features of the new rules set: combats take way takes less time than in standard GUMSHOE mental setbacks a character may suffer in the […]
by Steven Hammond Current Status Alpha testing continues. The only notable error, so far, was a data issue on day one. Meanwhile, we have added over a dozen users. If you are a current tester, don’t forget to send feedback now that you have been able to use the app for a while. The next alpha […]
By Hao Zhang There’s an idea, a saying that when a thing travels, evolution, alteration, and other unexpected outcomes go with it. This idea sometimes can lead one to pleasant views. And this is how we at Labyrinth see it. Before we formally begin the mumbling, we’d like to notify you dear readers that we […]
ROGUE By ASH LAW Rogue Overview The 13th Age rogue is a team player, using allies to help them gain sneak attack bonuses. Rogues have a lot to track—momentum (a binary state, do you have it or not?), sneak attack bonuses, and complicated class talents make this class one for the pros (or for beginners […]
In the latest episode of their well-secured podcast, Ken and Robin talk mystery-ready monsters, US Army uniforms, writing underrepresented groups, and a Newtonian book heist.
by Kenneth Hite For the last 20 years, I have considered the Delta Green setting—created by John Scott Tynes, Adam Scott Glancy, and Dennis Detwiller—the pinnacle of the possible for Cthulhu campaigning. Like my own Trail of Cthulhu, published by Pelgrane Press for its GUMSHOE system in 2008, Delta Green was licensed for Chaosium’s Call […]
In the latest episode of their precisely planned podcast, Ken and Robin talk un-unnatural mysteries, the Skripal attack, heist flicks and William Duer.
A steady improvement curve for heroes makes sense in certain roleplaying genres. Fighting foes, getting stuff from them, and becoming increasingly powerful is not incidental to F20—it’s the core activity. The journey of a D&D character from first to twentieth level mirrors that of Conan as he progresses from scruffy barbarian to implacable king. Improvement […]


