“The children of the night… what music they make!” We’ve prowled around the topic of werewolves in Night’s Black Agents once in a blue moon. The ghoul stats in the core rulebook (p. 150) include a quick-and-dirty conversion to wolfman mode; a pack of terrorist werewolves shows up in The Edom Files. Some say Ken chains himself […]
In January, Cat and I take stock of our previous year and look ahead to the next one in our Annual Partnership Meeting. We hold this on the dry Friday before WarpCon, a games convention based in Cork, Ireland, primarily in the student union bar, which means good minutes are essential. The Book of Demons is […]
By Rob Heinsoo, with Jonathan Tweet Another 13th Age campaign, another experiment with the icon relationship dice! My previous campaign was using a riff on the way that 13th Age Glorantha handles rune narrations. This time, in a campaign I’m referring to as 13th Arduin*, I’m using an idea from Jonathan that he hasn’t gotten […]
“Crack the Sky, Shake the Earth” — North Vietnamese coded message launching the Tet Offensive Fifty years ago today, the Viet Cong broke its own back by launching the “Tet Offensive” against Saigon, Hué, Da Nang, Nha Trang, Pleiku, every provincial capital (36 cities), and all major US bases in South Vietnam. Between 30 January […]
In the latest episode of their Nile-irrigating podcast, Ken and Robin talk player choice-making, King Tut’s meteor dagger, AATIP and The Last Jedi.
In the latest episode of their delectable podcast, Ken and Robin talk Shakespearean gaming, flavor combos, Ruth Tillman and Ken’s Strand Books raid.
Some players find damage dealing in baseline GUMSHOE emotionally unsatisfying. This becomes an issue especially when they’ve spent a lot of points, or gotten a high die roll, only to roll low on the damage die, plinking the opponent for a miserable 1 or 2 points of Health. Rolling high to hit and then minimum […]
After nearly a century of supernatural tyranny, the Castaigne regime has fallen. Your player characters fought in the underground Struggle, then emerged from the shadows with grenades and rocket launchers to bring about the Overthrow. The gates to Carcosa have been closed. But not all the horrors that kept the Empire in place have been […]
by Mikhail Bonch-Osmolovskiy For all their seeming simplicity, Icon relationships can be tricky to use in a game, as some GMs, myself included, occasionally struggle to offer a satisfying use for them. Icons are just too abstract, too detached, too far away from the daily life of a low-level adventurer. They need intermediaries, something to […]
In the latest episode of their steady-handed podcast, Ken and Robin talk scenario process, Hellenistic 13th Age, classic Hollywood character actors and Grover Cleveland’s secret nautical surgery.

