GUMSHOE One-2-One retunes, rebuilds and reenvisions the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Night’s Black Agents, for one player and one GM. The animating principle behind GUMSHOE states that failing to get key information is never interesting. If you have the right ability and you look in […]
by Gareth Ryder-Hanrahan Love is eternal… if you’re an alien monstrosity from beyond all sane conceptions of space and time, an undying horror that seethes and defies our pitiful understandings of entropy and existence. For the rest of us, love’s a brief candle, a momentary delusion to distract us from the horror of existence, our […]
In the latest episode of their comfy cuppa of podcast, Ken and Robin talk RPGs as jazz, Dennis Detwiller, the Worst Genre, and zodiac cup tea reading.
In the latest episode of their incisively diagrammed podcast, Ken and Robin talk about Beating the Story, Pizzagate, non-Anglo Delta Green and displacing Tolkien.
The latest edition of See Page XX is out now! Featuring articles on hitting your best GUMSHOE stride from Robin D. Laws and experienced GM Lisa Padol, factions and chaos magicians for 13th Age, and a recruitment call for Gen Con and Origins GMs. Plus, pick up the 13th Age demonologist class among other hellish goodies in […]
We’re getting close to the end of New Gamemaster Month, and our new GMs will be getting ready to run their first game. If you’re an experienced Trail of Cthulhu GM, we’d love for you to jump into the NewGMMonth social media sites (the Facebook group is here, and it’s @NewGmMonth on Twitter) and share the benefits of […]
A Column about roleplaying by Robin D. Laws Many moons ago I encountered a phenomenon I later termed an unrule. A rule, as goes without saying, is text the designer includes into a game to explain how it is played. An unrule is text you have to include to prevent players from making a mistaken […]
by Eric Paquette During my first TimeWatch campaign, I decided to use Backstory Cards to help define the group. Backstory Cards are a rpg tool which helps to establish links between the agents (PCs), other individuals, groups, places, and events in your group’s campaign. Backstory Cards were designed by Ryan Macklin and published by Brooklyn […]
by Lisa Padol Ever since GUMSHOE came out, there’s been a lot of focus on the investigation skills. But it seems to me that the emphasis in discussion is on the wrong thing. The key thing is not that the PCs will always find the core clues (if they are looking in the right place […]
On the Google+ 13th Age community, Stefano Gaburri posted a question about the casting sequence of the 13th Age chaos mage class: A while ago I asked about “daily” spells for Chaos Mages, namely: since they’re limited, can a mage cast the same spell multiple times, since he’s gonna cast the same maximum number of dailies […]

