The upcoming SOLO rules introduce a new concept – the lone player has a Shadow score that measures how aware and aggressive the supernatural threats are right now. You gain Shadow problems when you attract the attention of vampires and other horrors, and you can suppress your Shadow by taking precautions like staying on holy […]
PALADIN By ASH LAW Paladins are among the simplest class to play—high hp, high AC, and hitting the unrighteous with a big weapon. They have no special powers, and are in some ways even simpler than barbarians. The first paladin build of these two plays to those strengths—focused on smiting others as hard as they […]
by Chris Sellers I recently ran a short campaign of Ashen Stars where the group played crooks instead of Lasers. They were honorable thieves, like the crew of “Firefly,” or maybe the Han Solo we’ll see in Solo. The game was set in a vast Bleed where they also had to dodge a still-powerful Combine. […]
Montages—first introduced in our organized play adventures and later expanded on in the 13th Age Game Master’s Resource Book—can quickly advance a story while co-creating events and interactions that might contribute in surprising ways later in the session or the campaign. Here are the basics of running a montage: Start with a player who is […]
29 May: [Royal Nepalese Army] gives three objects to [REDACTED] and tells [REDACTED] that a complete nose cone (fourth object) exists but cannot be seen — US Embassy Nepal, Defense Attache Office report, 23 July 1968 On the night of 25 March 1968, something unknown crashed into Nepal from outer space. Project MOON DUST was […]
In the latest episode of their trim and healthy podcast, Ken and Robin talk improv GUMSHOE, fitness app opsec, scene transitions and the Agatha Christie disappearance.
When the cold war sputtered to a close, Esoterrorists let the stoking of nuclear anxiety recede into the background in favor of newer and fresher means of increasing ambient panic. These days Esoterror operatives, eagerly scanning the news for fresh inspiration, suffer from a glut of possibility. So many causes of psychic disequilibrium, so little […]
In another all-request episode of their garum-basted podcast, Ken and Robin talk sandbox time travel, Apicius, place as story and the Belluminati.
GUMSHOE is a system for designing and playing investigative roleplaying games and adventures, emulating stories where investigators uncover a series of clues, and interpret them to solve a mystery. In a GUMSHOE game, the player characters discover something which triggers their investigation, and then the Game Moderator (GM) narrates them through a number of scenes, […]

