As the dog days of summer approach, thoughts turn momentarily from game publishing to the quaffing of celebratory cocktails. When Pelgranes gather for their winter summit in London, host and Pelgrane co-honcho Simon Rogers plies us with wines as sweet as our plans for the coming year. But in the the summer heat the cosmos […]
THE NECROMANCER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. The Necromancer: digging […]
In a sweet but hopefully not suffocating episode of their ENnie-nominated podcast, Ken and Robin talk player tone shifts, spy news, pulp movies and the Boston molasses flood.
In the latest episode of their well-placed podcast, Ken and Robin talk fumble philosophy, strategic locations, tragedy and occult post-modernism.
Many of us ride winter and summer, but the ultimate thing for us would be to have an endless summer. The only way to do this is to travel around the world. — Narrator, Endless Summer (1966) When older DELTA GREEN agents reminisce – when the painkillers and the bourbon hit at the same time, […]
The latest edition of See Page XX is out now! Featuring the Cthulhu Confidential PDF and an adventure, 13th Age Book of Demons playtesting, masked vigilantes in Cthulhu City, the 13th Age Bestiary 2 printing videos and monster origin stories, a Trail of Cthulhu quick reference rules guide, and more. It’s all in this month’s See Page […]
While ebooks have their benefits, we at Pelgrane Press love physical books. But with all the advantages of ebooks, we understand that to be a bit more than printed paper stuck in a binding. They have to be beautiful, useable and durable. We use Huron Gloss premium paper in almost every case, manufactured in Ken […]
Publishing Lions & Tigers & Owlbears: 13th Age Bestiary 2 feels like a celebration! As part of the fun, we’re offering sample monsters from the book to a few gaming and geek culture sites, and I’m taking a sage moment here to tease out the origin stories. Rakshasa: The rakshasa entry started with art. Lee […]
In GUMSHOE,when your character needs to do something tricky and where randomness adds tension, you roll a d6, add points you spend from an Ability pool, and if you make the Difficulty number, you succeed. The number of points you spend on a test can represent the effort a character is making, but usually they […]
To a season of political and social upheaval was added a strange and brooding apprehension of hideous physical danger; a danger widespread and all-embracing, such a danger as may be imagined only in the most terrible phantasms of the night. – Nyarlathotep The lurid heightened reality of Cthulhu City, with its gasmasked police, impossible skyscrapers, […]