In the latest episode of their prophetic, fluffy-tailed podcast, Ken and Robin talk rival investigators, mapping Lovecraft’s cities, tricks to move your GMing from trad to story, and the white doe of Sertorius.
Carnivals have always exuded a faint fetor of menace. Itinerant strangers come to town, some of them dressed as clowns, and try to trick you or exploit the basest depths of your curiosity. They exist to break down boundaries, give you permission to indulge, and then move on, leaving you, the seemingly innocent townsfolk, to […]
In the latest episode of their peripatetic podcast, Ken and Robin talk Tour de Lovecraft: the Destinations, laconic GMing, narrative sharing and the Chicago Phantom.
The ENnie award nominations have been announced, and the voting booth is open. The ENnies are annual awards which celebrate and reward the year’s best roleplaying game releases. They are run by ENworld – a huge and popular forum devoted primarily to roleplaying games. Each year at Gen Con they host a ceremony which acknowledges […]
In a previous post I laid out the basics of Shock and Injury cards in The Yellow King Roleplaying Game (now on Kickstarter.) Let’s now dive in a bit more detail into the way certain of the cards evoke the sense of a multi-step recovery. Like anything in GUMSHOE, they emulate the way things work […]
THE CLERIC By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, we […]
Ken and Robin talk for the 250th time, which can only mean… LIGHTNING ROUND!!!
As those who’ve read the preview draft of the Yellow King Roleplaying Game (available to all backers of its Kickstarter) already know, its iteration of GUMSHOE takes a new approach to the emotional and physical wounds horror characters suffer in the course of their exploits. When something debilitating happens to your character you receive Shock […]
The elements of The Yellow King Roleplaying Game Game currently exciting folks who’ve read the preview version are its new, quick, player-facing combat system and the alluring status effects of its Shock and Injury cards. What players who take part in your campaign will most remember about are the interconnections their different characters experience between the […]