It’s holiday month in the Nest, with Cat just back from a week of Regency dancing and romancing in Sweden, and Simon currently enjoying the sunshine in Spain. Luckily, the other Pelgranistas are furiously pedalling away to keep the production motors turning, and so this month sees the special snowcub edition of the 13th Age Bestiary 2: […]
If you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line. Title: Fearful Symmetries System: Trail of Cthulhu Author: Steve Dempsey Deadline: 30th July 2017 Number of sessions: 6-8 Description: Fearful Symmetries reveals the secret history of England between the World Wars, a magical reawakening and […]
13th Age This month we’ve been pushing forward with 13th Age supplements, including Fire and Faith, The Book of Demons, and The Bestiary 2: Lions & Tigers & Owlbears. The Bestiary 2 is available for pre-order in the SnowCub edition: get the plain formatted version now, and the print version when it’s released. Pre-orderers also […]
A column on Roleplaying by Robin D. Laws A recent test session of The Yellow King Roleplaying Game (Kickstarting later this year, plug plug) shone a spotlight on a conundrum that can crop up in any GUMSHOE horror game: How much should the GM intervene when the players have fallen all too desperately into a […]
by Clinton Dreisbach “The Box” is an adventure for Owl Hoot Trail meant to be run over one session. It is a good introduction to the game and is suitable for one-shots, but can work as the beginning of a campaign. The structure is a little unusual in that the adventure is about two groups […]
We are pleased to announce the winners of the Cthulhu Confidential Competition. We asked: So, tell us who you’d One-2-One with and why in under 100 words (or 140 characters on Twitter), and our judges will choose winners to receive a signed, numbered, leatherbound, limited edition copy of Cthulhu Confidential. Our winners are: Yohann Delalande, […]
by Graham Walmsley When people ask where I got my ideas for Cthulhu Dark – that’s my rules-light Lovecraftian roleplaying game, which is currently on Kickstarter – I tell them one of three stories. Story One: It’s our gaming night. Simon Rogers from Pelgrane and I are talking, before our 13th Age game starts. Specifically, […]
“He handed me a chunk of green stone, almost too heavy to hold in one hand. … The inscription was in curved characters, not unlike Pitman’s shorthand; the face in the midst of them could have been a devil mask, or a snake god, or a sea monster.” — Colin Wilson, “The Return of the […]
THE BARD By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, we […]
In the latest episode of their pure gold podcast, Ken and Robin talk Ken’s Vampire gig, the Story Beats app, loose lips at the White House, and alchemy at the Kulturforum.