Weekend at Dracula’s, Part 0

Weekend at Dracula’s At Gaelcon, I ran five sessions of the Dracula Dossier campaign in the longcon format. I’m not the first to try cramming the monster into a weekend: Steve Ellis blazed the trail there. This article is half convention report, and half general advice for those brave souls who want to try following […]

Running the Van Helsing Letter at WashingCon

By Tom Abella Introduction Conventions are special. Home games with friends and the occasional new player are our bread and butter, but I’ve always considered Con games to be a time to go the extra mile for the players (people actually paid to get in, for crying out loud). In preparation for running Night’s Black […]

Starting to Dream – Improvised Dreamhounds of Paris

by Steve Dempsey Dreamhounds of Paris is a very rich game. The player characters, the surrealists, each have a detailed history. Paris, both in its mundane and magical incarnations, has locations, stories and conspiracies. And that’s even before you add in the Dreamlands and the rest of the Lovecraftian canon. As someone who runs improvised […]

October 2016: View from the Pelgrane’s Nest

This month we celebrated International Pelgrane Day and the tenth anniversary of GUMSHOE.  We’ve uploaded The Crown Commands, the next 13th Age Battle Scenes book to the printers, and created yet more Hawkins Papers. Work on the extra TimeWatch books continues – they are in art direction, and Cthulhu Confidential is in layout. Also, available […]

October playtesting

If you are interested any of these games, please email us with the game you wish to playtest in the subject line.     Title: Unquiet Waters System: GUMSHOE One-2-One Author: Ruth Tillman Deadline for playtest feedback: 30th November Number of sessions: 1-2 Description: It started like an ordinary assignment–cover a confrontation between scabs and union workers. Yet as […]

See P XX: Beyond the Wall of Shared Narration

A column about roleplaying by Robin D. Laws Over the years I’ve occasionally been asked, most often by Simon, how GUMSHOE and player narrative control might work together. My answer has always been the same—uh, they kinda mostly don’t. GUMSHOE assumes that the solution to the mysteries the PCs investigate remains fixed once established in […]

Spirit of the City – the City as Character

by Jason Fryer “There are eight million stories in the naked city; this has been one of them…” ~ The Naked City (1948)  Be it police procedural, horror, or spy thriller, characters are integral to the GUMSHOE campaign, influencing and expanding the narrative with their personal stories.  However, although ever-present, one vital character remains oft-forgotten […]

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