By now, if you have a Ken Writes About Stuff subscription, you’ve opened and perhaps even read this month’s installment, the GUMSHOE Zoom on Mind Control. And if so, you may have noticed that it doesn’t quite match the blurb for that installment, which I wrote way back in May or June of last year: […]
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Conspiracy Horror in Trail of Cthulhu by Justin Farquhar These guidelines will help you to incorporate a thoroughly conspiratorial feel into your Trail of Cthulhu campaign. They make use of conspiracy mechanics found in Night’s Black Agents, so you will need a copy of the Night’s Black Agents (NBA) core rulebook as well as your […]
13 Oracles by Gareth Ryder-Hanrahan Inspired by the oracles of Vincent Baker’s In A Wicked Age, these 13 Oracles may inspire improvised encounters or even whole adventures in your 13th Age campaign. There’s one Oracle for each icon, and each Oracle has four tables – places, objects, people and circumstances. There’s no right way to […]
Back to the Old School… The 2013 first printing of 13th Age and my much abused vintage 1977 box set of original D&D What is the OSR? It stands for Old School Renaissance (or Old School Revolution). It is a movement in gaming that focuses on role playing games from around 30-40 years ago. In […]
Technical Difficulties by Andrew Brehaut Modern technologies, such as cellphones and the internet, are often a thorn in the side of the horror or thriller GM. Typical responses involve negating the use of this technology, be it through remote locations (no signal), dead batteries, villainous forethought (the cell towers have been damaged), the people contacted […]
Jump to the Rules FAQ 13th Age core book What is 13th Age? 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique […]
You may have noticed that we’re running a bit late with ENnie-nominated Page XX this month – a quick look at the new releases on the shop will explain why – we’ve been working hard to get all our new products off to the printers before GenCon – more than ever before. Read about Trail of […]
One of the chiefest joys of roleplaying is the joy of taking an iconic hero or monster and re-skinning it in the light of your own campaign. I’ve put Frankenstein’s monster on stage in two or three games, recast Batman as a people’s antihero in an alternate Soviet Union, and made demigods of Aaron Burr […]
by ASH LAW When I first heard the idea of gender-flipped icons I really liked the concept, so when I got the chance to turn the idea into words I was surprised at how hard it actually is. Just slapping a beard on the Priestess or a skirt on the Dwarf King doesn’t work … […]
This month’s Page XX sees a big change of staff at Pelgrane, more 13th Age material and an update from Ken Hite. Unusually we have no new releases this month (they are backing up) as this was intended to be a mini Page XX to introduce new employee Cat Tobin to the webzine. But do […]