Search Results for: black star magic

The Call of Chicago: Exploding, Experimenting, Expediting

Pop quiz, hotshot: a mysterious figure tosses a grenade at you. How much damage do you take? In GUMSHOE, it depends on who’s throwing the grenade. A cultist of Hastur? Point-blank grenade damage in Trail of Cthulhu is +3. Right there, one table, look it up, bang. Or rather, boom. A vampiric henchman, or a […]

Rob Heinsoo: 13th Age Update

Rob Heinsoo emerged from his subterranean lair to give us this update on the status of the 13th Age RPG, the 13 True Ways expansion, his new Shards of the Broken Sky adventure and more. As you might have seen in Simon Rogers’ Through the Scrying Glass column, I finished the manuscript for 13th Age in November and turned the […]

Who Did I Punch? 20 Tavern Brawlers for 13th Age

I started my Blackmarch 13th Age campaign this past weekend. It’s sort of like True Grit with swords and magic, and I decided to get the players into the frontier spirit by kicking it off with a good, old-fashioned tavern brawl. I treated the other brawlers as low-hp mooks, so the PCs could emerge as […]

13th Age News: Through the Scrying Glass: November

This is the second Page XX column featuring 13th Age specific news, in which the Escalation Die turns finally to 6, we look at layout, 13th Age compatible Kickstarters, the license and the future. It turns out the Archmage’s crystal ball is in need of vinegar and newspaper. The Good – 13th Age Escalation Die […]

View from the Pelgrane’s Nest – July 2012

This month we celebrate Page XX’s ENnie nomination for Best Website with a super-duper bumper edition. A plethora of other Pelgrane products have been nominated in six categories, and you can read the full roster here. Our first Night’s Black Agents adventure The Zalozhniy Quartet is on pre-order, and the Stone Skin Press Kickstarter is […]

13th Age Playtest: A Letter from Rob Heinsoo

Dear 13th Age playtesters, For those of you who didn’t see the first playtest draft, welcome aboard for Round Two. And a big thank you to returning playtesters who sent feedback already. I’m happy with many elements of the current draft. It’s not done, but the pieces that aren’t in the official manuscript yet are […]

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