I’ve been looking through old design files, finding interesting mechanics that we never got around to exploiting, and passages of writing that dropped through the cracks through no faults of their own. Here’s one such passage, an introductory paragraph that Jonathan must have written back when the druid was going to appear in the core […]
The TimeWatch Roleplaying Game pre-order is still on—but the war for this reality has ended. Evil Pelgrane, our mirror-universe doppelgangers from an alternate timeline, invaded our timeline and wreaked havoc: hijacking our Twitter accounts, delivering bad GUMSHOE advice, and stealing precious items from other RPG settings. You joined the fight, casting your votes for Good Pelgrane or […]
Fear Itself 2nd Edition introduces the concept of an Escape Pool (p. 70), a set of rules for fleeing a horrific situation instead of following the trail of clues into the darkness. It’s a simple idea – the player characters build up a pool of points by discovering clues, spending investigative ability points, and passing […]
In the latest episode of their red-carpet podcast, Ken and Robin talk GM motivation, art direction & layout with Hal Mangold, and the Toronto film fest.
Dungeon Moon The epic conclusion of the battle against the star-masks is here! Board the legendary flying ship the Ostulti and ascend into the starlit sky, where you’ll attempt to kill the living dungeon that spawns the star-masks, and end their menace once and for all. Dungeon Moon is the latest 13th Age Alliance organized play adventure, designed for characters of 9th […]
“The inner world of our subjective life is quite as real as the objective.” — O. Louis Guglielmi, 1943 I hardly need to tell you good people about the very excellence of Robin’s (and my, and Steve Dempsey’s) Dreamhounds of Paris. But I suspect it may be something of an uphill fight for more conventionally minded […]
Before I ran my first TimeWatch session, I was intimidated. The PCs can roam anywhere and anywhen, defeat their enemies before they are born and even get help from themselves. How can you do anything other than improvise if players have that scope? In practice it was very straightforward, easy and fun. So, like the […]
We might get Gar to write about the GUMSHOE and Fear Itself implications of the great Netflix series "Stranger Things" soon. Before that happens I’d like to sneak in to highlight one particular moment. Without delving too far into spoilers for those who have yet to binge, a point comes where rumpled police chief Jim […]
We’ve sampled characters and their gear, now let’s get into the thrilling action of TimeWatch. In TimeWatch, when you determine who gets to act in a fight or other contest, author Kevin Kulp suggests you make use of a plastic dinosaur. It’s that kind of game. The TimeWatch RPG lets players decide who goes in […]
In the latest episode of their mouth-watering podcast, Ken and Robin talk flawed perceptions, film noir 101, banh mi, and Jack Parsons.