Druggist Frank Warren: Sinister, Innocuous, or Stalwart?

Pharmacist A Trail of Cthulhu GMC in Armitage Files format Name: Frank Warren Physical Description: late 50s, papery complexion, thinning hair Sinister: Frank Warren became a pharmacist to make use of the alchemical secrets his father taught him from the family collection of moldering Renaissance manuscripts. He chose to operate in this desperate urban neighborhood […]

Call of Chicago: Icons for the Dracula Dossier

Thirteen – each has a number. Each asked to tell something strange – order of numbers makes the story complete – at the end the Count comes in.             — Bram Stoker, Notes for Dracula For a change, this isn’t something we left out of the Dracula Dossier. No, instead it’s something you can put […]

13th Age Organized Play: What’s Next

This week, Tales of the 13th Age GMs receive The Battle of Axis — an adventure that brings the first season of 13th Age organized play to a thundering conclusion! The fact that 13th Age organized play exists at all is a minor miracle wrought by ASH LAW. Rob Heinsoo originally believed that 13th Age’s […]

Too Many McGuffins

An Ashen Stars scenario premise Before the Mohilar War, many of the Bleed’s planets were settled by proponents of the Synthculture movement. They created worlds to replicate past periods of human and alien history, often filtered through a pop culture lens. The self-described film noir world of Lost Angeles (spelling intentional) functioned surprisingly well until the […]

Ken and Robin Talk About Stuff: The Truffles of the Fiend Folio

In the latest episode of their intensely flavored podcast, Ken and Robin talk love of detail, monsters as food, offstage deaths and UFO disinformation. And don’t forget, the show has been nominated for a 2015 ENnie award, so if you’re inclined to vote for us and haven’t done so yet, the voting booth awaits.

The Plain People of Gaming: Iconic Poles

Robin Laws’ multi-award-winning Hillfolk is a great game in its own right, but its DramaSystem engine includes a toolkit for describing and dissecting characters that can be used in other games. One of these tools is the concept of dramatic poles. To quote Robin: “Driving any compelling dramatic character in
any story form is an internal contradiction. The character […]

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