I had Intentions of writing this post on the Monday of Gencon itself, when it was due. That’s the sort of stupid idea you have after six days of little sleep and absurd heat. Plus, we had a Pelgrane planning meeting, where we discussed awesome things to come, and how we’re going to celebrate the […]
See P. XX a column about roleplaying by Robin D. Laws Some mysteries, like that of life itself, never resolve themselves in anything other than new, stranger questions. Deconstructed mysteries like David Lynch’s Inland Empire (2006) and Mulholland Drive (2001), Stanley Kubrick’s Eyes Wide Shut (1999) and Jean-Luc Godard’s Alphaville (1965) retain the outward form […]
The play advice in Hillfolk largely focuses on the GM as the source of external pressure that keeps the player characters at odds with one another, generating new and compelling drama. However, as a DramaSystem player, you may well enjoy the process of tightening the screws on, or delivering comeuppances to, other players’ characters. A […]
The entire Pelgrane team will be at GenCon Indianpolis until next week – please be patient with any support requests during this busy times. This is our biggest GenCon ever, featuring nine seminars, more than 100 events, new releases and the ENnie Awards! As usual we are sharing a booth (#609) with ProFantasy Software. You’ll […]
Ruth, over on the Illuminerdy, reviewed the Doomsday Edition of Cthulhu Apocalypse. Thanks Ruth! You can find the entire review on the Illuminerdy. Ruth says, “I found the Apocalypse Machine engaging in its versatility. It allows for an immense variety of apocalypses with even more resulting situations. A lot of post-apocalyptic writing, even in gaming, locks […]
See Page XX A Column about Roleplaying by Robin D. Laws When we of the Pelgrane-Industrial Complex write and test GUMSHOE scenarios, we take care to avoid short circuits—moments that, early in play, could conceivably allow the investigators to abruptly move to the end of the story. The dissatisfactions of short-circuiting are various. The players […]
Despite our chatty and occasionally informative sidebars, we don’t get around to explaining all our design decisions in 13th Age. Today we’ll take a look at a 13 True Ways design choice that could use a bit of explanation. Multiclass penalties The multiclass system in chapter 2 of 13 True Ways is a tool whose […]
Karloff reviewed the backer-PDF copy of the Dracula Dossier. You can find the full review here. Thanks, Karloff! Karloff says, “This improvisational Night’s Black Agents campaign setting, complete with the unredacted print copy of Stoker’s first edition Dracula and a massive Director’s Handbook, is beyond huge. It’s one thing to write up Stoker’s Dracula with little […]