See Page XX: Take the Ball

Ball in air, hands upraised to take it

A column about roleplaying By Robin D. Laws When asked what one can do to be a better player, the first thing I always say is: the mere fact that you’re concerned about this suggests that you’re probably already most of the way there. The second thing I say is: see where the ball is, […]

Masks of the Afternoon

In Ken and Robin Talk About Stuff 603 we riffed a series of plot hooks arising from the career of experimental filmmaker and Vodou researcher Maya Deren. But maybe that left you unsatisfied, wanting a Yellow King: This is Normal Now scenario hook that drew in all of experimental cinema. You absolutely requested that, so […]

Playtesters Needed for Swords of the Serpentine Campaign Book

Pelgrane Press seeks swashbuckling playtesters to strap on their swords and smite some sorcery to playtest Pillars Built on Sand. Written with the trademark verve of acclaimed designer Gareth Ryder-Hanrahan, this book of linked scenarios features: A quarantined ship harboring a fatal secret. An avatar of war on a predatory night time hunt. A covert […]

See Page XX: Who Does the Talking?

shadowy figures conversing in tunnel

A column on roleplaying by Robin D. Laws GUMSHOE players sometimes clutch when they realize that one of them has to go talk to someone. Break through that moment of indecision by following these simple steps. Interpersonal abilities exist to help make this decision. Start by asking yourself what you know about this person, and […]

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