Search Results for: cthulhu apocalypse

Cthulhu Apocalypse Competition Answers

The winner of the Grand Prize in the Cthulhu Apocalypse Competition is Benjamin Charvet. He gets Play Unsafe, A Taste For Murder and a signed copy of the Eternal Lies Suite. We are sifting through the individual winners, and we’ll announce them soon. Here are the answers: 1. The War of the Worlds by H.G. […]

A cover for Cthulhu Apocalypse

Here is a proposal for the cover of Cthulhu Apocalypse. Please do let us know what you think. (Edited to add: Thank you for all your feedback on this. We aimed for a cosy British apocalypse with this picture, which we got, but it’s clear we need to have a rethink. Your comments have been […]

Cthulhu Apocalypse cover

We’re working with a new artist for Cthulhu Apocalypse, Graham Walmsley’s new campaign frame. We are launching this series with a collection of three post-apocalyptic advetnures. Please do let us know what should be on the cover. What should be on the cover of Cthulhu Apocalypse? The skyline of devastated London, with Big Ben in […]

Cthulhu Apocalypse Playtesters wanted

We are looking for playtesters for a short campaign set in the UK in the 1930s following a global, Mythos-related disaster in the 1930s. I’ve played through this, and it’s great, and very different to any other Cthulhu adventure. It’s written by Graham Walmsley, who wrote The Dying of St Margarets and The Watchers in […]

Dulce et Decorum Est: Great War Trail of Cthulhu

And the dead were the dead; this was no time to be pitying them or asking silly questions about their outraged lives. Such sights must be taken for granted, I thought, as I gasped and slithered and stumbled with my disconsolate crew. Floating on the surface of the flooded trench was the mask of a human face which had detached itself from the skull.

– Siegfried Sassoon

This collection of adventures considers the Great War, 1914-18, from the perspective of Trail of Cthulhu.  From the conflict in the air, to the depths of the sea, the home front and the different battle fronts, the Great War affects the lives of countless millions of people. It also brings humanity into conflict with elements of the Mythos, and in particular the Charnel God Mordiggian who, for the first time in centuries, may actually have more to devour than it can stomach.

The forces of the Gods do not take kindly to being disturbed, and nor do they usually play favourites; unless your players are careful, they may find themselves attacked and wiped out in an instant, caught in an otherworldly crossfire they can only hope to survive, not understand.

Campaign Frame

Dulce et Decorum Est features GUMSHOE adaptations and new abilities for war in the air, and on the sea and land, and how the mythos might interact with the horrors of the war, and the participants.

Dulce et Decorum Est – Great War Trail of Cthulhu contains the following scenarios:

Vaterland

The once-mighty Vaterland is a prisoner of politics. She is trapped in New York Harbour, as war rages in Europe. Her crew and Commodore are just as much prisoners as the ship herself, though they are making the best of their captivity by hosting concerts in support of the German relief effort. You’ve come aboard at the behest of John Rathom, editor of the Providence Journal, in hopes of uncovering a German plot.

Dead Horse Corner

The protagonists discover that a trench which ought to have been occupied by their fellow soldiers has been abandoned. Twenty men vanished without a trace, food still on the table and coffee cooling in their mugs. Was it an enemy attack, or something less ordinary?

Sisters of Sorrow

The crew of German U-boat UC-12, is sent on a standard mission; penetrate the North Sea defensive zone, make their way to Tyneside, lay their mines and return. But nothing in the Great War is that simple. While underwater, the crew start to hear a strange, muffled booming noise, ringing like a sequence of church bells. It’s not whales. It’s not enemy forces. Something else is down here. While settled on the sea floor to get some much-needed rest, the crew starts to act suspiciously. Someone is up to no good. The ship’s cat disappears and a strange weed is found growing on board.

Then the tapping on the hull begins…

People who bought this also bought Cthulhu Apocalypse, Soldiers of Pen and Ink and The Final Revelation.

Cthulhu Dark

by Graham Walmsley When people ask where I got my ideas for Cthulhu Dark – that’s my rules-light Lovecraftian roleplaying game, which is currently on Kickstarter – I tell them one of three stories. Story One: It’s our gaming night. Simon Rogers from Pelgrane and I are talking, before our 13th Age game starts. Specifically, […]

Trail of Cthulhu and the 13th Age

Trail of Cthulhu was a game-changer for Pelgrane. I was very excited when Chaosium agreed to the license, and when I added Kenneth Hite to Robin Laws’ GUMSHOE system I was pretty sure we had horror gamer catnip. The analogy with 13th Age is plain. Take the two developers of the previous versions of D&D, […]

Your Own Private Apocalypse – Winners Announced

We had a huge number of entries for the Your Own Private Apocalypse Competition. This competition was to celebrate the release of Graham Walmsley’s Apocalypse Machine, the second installment of the Cthulhu Apocalypse series. We gave you the chance to end the world your way in 500 words. Prizes: First place wins a limited edition […]

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