Over on the Pelgrane Press forums, there’s been some discussion about how to run Hillfolk as a one-shot game at, for example, a convention. You can read the thread here. To help GMs run it as a one-shot, Joe_Sixpack has created some pre-generated characters for the Hillfolk core setting. As well as including space to […]
By ASH LAW Our latest adventure is out: The Elf Queen’s Enchantment. In this adventure the elves answer the call of the Dwarf King, marching west to aid in defeating the renegade orc warlord General Gul. The adventurers are called upon to act as wayfinders for the elven forces, being dropped ahead of the army by […]
Who runs TimeWatch? by Kevin Kulp TimeWatch isn’t just the name of the GUMSHOE time travel RPG, it’s also the name of the elite organization of time cops for whom the PCs work. It’s worth a few moments for GMs to consider who founded TimeWatch, who runs it, and how that might set the tone […]
I didn’t take any advanced statistics courses in college, so that title may not be precisely accurate. Survey, survey. Oh, yes. Simon sent out a survey to all the current subscribers of Ken Writes About Stuff, upon whom may blessings shower without sensible restraint. We got about 180 responses back, which is a pretty good […]
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. Heaven in a Wild Flower System: Trail of Cthulhu Authors: Matthew Sanderson Deadline: May 31st Description: In late 1931, Professor Harold Bradley, a botanist, was part of a scientific team sent […]
Limited Editions of Hillfolk and Blood on the Snow are now available. These are deluxe faux leather embossed versions of the core books. You can see an image of a Blood on the Snow limited edition here, and there’s an unboxing video here featuring the Hillfolk limited edition. You can buy these individually or as […]
In DramaSystem, all participants, including the GM, collect and spend tokens throughout the course of an episode. Red, yellow and green tokens are called procedural tokens, and are used to call procedural scenes your character is not in and determine how many cards you draw to resolve procedural scenes. Blue tokens are recommended to represent […]
In the latest episode of their hospitable podcast, Ken and Robin talk guest players, tradecraft books, miniatures in narrative games, and Circe.
by Wade Rockett Greyhawk. Golarion. Eberron. Mystara. The names of these settings ring out in the history of roleplaying games. It’s no surprise that many 13th Age fans want to run campaigns in them, or others that are equally beloved. And one question comes up all the time: how do I figure out who the […]