See P. XX: Alternate Procedural Resolutions for One-Shot DramaSystem

A column on roleplaying by Robin D. Laws When I run Hillfolk in a single session demo, I downplay the procedural resolution system. In the mode of play DramaSystem is tuned for, the extended campaign, the procedural system does the job set out for it. (For those who haven’t played yet, a procedural scene is […]

See P. XX: Six Types of Story Branch

A column on roleplaying by Robin D. Laws We all believe that players should have meaningful choices when running their characters through adventures, whether they’re published, prepared by the GM, or created on the fly. Although we decry gaming stories that can’t go in multiple directions, you often also hear GMs at troubleshooting panels wondering […]

Make Your Own Luck Errata

If you got your hands on a copy of Gareth Ryder-Hanrahan’s Free RPG Day adventure Make Your Own Luck, you may have noticed that it’s a great adventure. You may have also noticed a couple of typos. Wizard pre-gen: the descriptions for abjuration and evocation are switched. Rogue pre-gen’s powers: the rogue’s powers accidentally got left off – here’s […]

Make Your Own Luck: Live Play Crossover Event!

To celebrate Free RPG Day we’ve invited some well-known members of the 13th Age community to play Gareth Ryder-Hanrahan’s adventure Make Your Own Luck online via Roll20 and Google Hangouts! We’ll stream the event live here, then archive it on the 13th Age YouTube channel. On Saturday, June 21st at 3:00 PM EST / noon Pacific join: […]

Call of Chicago: Ripped From the History Books: The Anti-Superstition Campaign, er, Campaign

During the American occupation of 1915-1934, a wave of Protestant conversions spread through Haiti. Possibly as a result, Vodou congregations began to burn their drums, flags, instruments, and charmed objects, in order to “reject superstition.” The Catholic Church in Haiti saw these rejetes as the opening for a proper Catholic conversion wave, a campagne anti-superstitieuse: […]

13th Age Organized Play: June 2014 Update

Many thanks to our GM team and all the players who attended our games at Origins this year. We sold out of all of our games, and even squeezed in some walk-ups in the scheduled games. Kendall Jung did an amazing job of managing our play events at the show. Onward to Gen Con! Free […]

The Powers Cup

Given the persistent weirdness of FIFA, world soccer’s governing body, it should come as no surprise that they were the first major sports administration to permit the use of mutant powers in professional competition. In the DNA-twisted future of Mutant City Blues, only one thing has changed about the world’s love of football: America now […]

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