13th Age Monsters List

Over on the very active Google+ 13th Age community, Sean Dunstan has pulled together a complete list of monsters from the core 13th Age rulebook, the 13th Age Bestiary,  13 True Ways, and Eyes of the Stone Thief. John Clayton has kindly reproduced that here in table format; you can also download it as a zipped […]

Call of Chicago: The Adventure of the Other Obsessed Dutchman (And the Only Slightly Less Obsessed American)

Every now and again, I allude jokingly to my “patented one hour per paragraph production model.” This joke has the advantage of making Simon squirm and laugh hollowly, and the disadvantage of sometimes being true. Those little ability clues that I so thoughtlessly made standard in Hideous Creatures? Some of them, especially for the harder […]

Graybeard

DramaSystem series pitches do not typically describe particular Game Moderator characters. They are better invented during play than set out for you in advance. This allows you to tailor the GMCs to the player characters, ensuring that act as foils rather than drivers of the action. However in Hillfolk one-shots, I do find myself returning […]

ENNnie Award Nominations 2014

Congratulations to the many and varied publishers who have been nominated for this year’s ENnie award. The judges have selected the products they like the best, and now it’s down to the popular vote. Pelgrane Press has achieved fifteen nominations in eleven categories for nine products in this year’s ENnie awards, in a field festooned […]

The Enigmatic Icon Rises from the Black Lagoon; or, July’s Stone Skin Update

As summer envelopes us in its muggy embrace, I, the Enigmatic Icon, come to deliver you auspicious news. What’s that? No, I haven’t finally hunted down the interlopers to my island who stole the crown of golden vines from off my stony brow. Or gotten to the bottom of who’s been spreading rumors about my […]

Expanding Preparedness

The GUMSHOE Preparedness ability, which lets you test to see if you happen to already have the crucial bit of equipment you want, lets you skip the aggravation of equipment shopping with an on-the-spot moment of creativity in play. Although the book definitions of Preparedness refer specifically to gear, GMs may find it plot-forwarding to […]

The Plain People of Gaming – Lost Loot

Even as I write this, the indefatigable Chris Huth toils into the Canadian night, putting the finishing touches to The Book of Loot, our upcoming compendium of new magic items for 13th Age. The book’s crammed full of wonderful treasures and potent creations of sorcery, along with several items that we ourselves call out as utterly unforgivable puns. […]

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