Call of Chicago: Which of These 7 Never-Before-Adapted Lovecraft Monsters Is Right For You?

Simon says I need to have grabbier headlines on these posts, so I went a little Buzzfeed up there. Hope you like it. The Call of Cthulhu 6th Edition corebook contains 38 monsters. I’m not including the Great Old Ones, Outer Gods, or such, just monsters. When you add in the similar creatures, races, servitor […]

Refreshing Monologues

by Jonathan Turner We’ve all been there — facing down a vampire and scraping the bottom of the ability pool for points. Next time you’re stuck for just the right moment of badass for that Night’s Black Agents refresh maneuver, use one of these and bask in the approbation of your fellow gamers along with […]

Gareth Ryder-Hanrahan is coming to work for Pelgrane Press

[Ed’s note: Long-time freelance writer for Pelgrane Press Gareth Ryder-Hanrahan will be working for Pelgrane Press as of October. We are very fortunate to have him – he is consistently reliable, knows and loves the GUMSHOE system and produces excellent quality writing and plays well with Ken and Robin. You can read about his work […]

Creating an Eternal Lies One-Shot

by Ruth Tillman As someone who’d begun running Trail of Cthulhu this past year, Eternal Lies was already a temptation before I learned that my good friend Leah Huete would be doing some of the artwork. After that it became a must-buy and I began planning how I would run it. Unlike some Trail supplements, […]

Playable races for Owl Hoot Trail

New Character Races for Owl Hoot Trail by Paul Stefko The west is a wide and mysterious place, home to all sorts of folks. The half’ins, hill folk, orcs, and shee you’re used to aren’t the only people out there. The following races may be available for characters if the GM is willing. Centaurs Never […]

13th Age character class – The Elementalist

The Elementalist by Paul Fanning Elementalists are born with the supernatural ability to shape or embody some of the world’s building blocks and fundamental forces– the elements. Some believe Elementalists are created by the world as a defensive response. Others see them as a higher (or bastardized) development of the various races, or just another […]

Technical Difficulties

Technical Difficulties by Andrew Brehaut Modern technologies, such as cellphones and the internet, are often a thorn in the side of the horror or thriller GM. Typical responses involve negating the use of this technology, be it through remote locations (no signal), dead batteries, villainous forethought (the cell towers have been damaged), the people contacted […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.