The 13th Age Bestiary – Hatchling Edition is now available to pre-order in the webstore.
Another bumper edition of See Page XX, with lots of lovely new releases for you (including the long-awaited 13th Age PDF & Bestiary), and some really exciting news about Gareth Ryder-Hanrahan. We’ve also got a whole host of great articles about some of our new releases like Owl Hoot Trail and Eternal Lies, and a […]
Simon says I need to have grabbier headlines on these posts, so I went a little Buzzfeed up there. Hope you like it. The Call of Cthulhu 6th Edition corebook contains 38 monsters. I’m not including the Great Old Ones, Outer Gods, or such, just monsters. When you add in the similar creatures, races, servitor […]
by Jonathan Turner We’ve all been there — facing down a vampire and scraping the bottom of the ability pool for points. Next time you’re stuck for just the right moment of badass for that Night’s Black Agents refresh maneuver, use one of these and bask in the approbation of your fellow gamers along with […]
Annals of Ages: Tome of Races is a 96+ page full-color hardcover book containing 20+ new racial options. Tome of Races is the first book in the Annals of Ages product line and is written to be compatible with 13th Age and The Pathfinder Roleplaying Game. Tome of Races contains a wide range of options […]
by Ruth Tillman As someone who’d begun running Trail of Cthulhu this past year, Eternal Lies was already a temptation before I learned that my good friend Leah Huete would be doing some of the artwork. After that it became a must-buy and I began planning how I would run it. Unlike some Trail supplements, […]
New Character Races for Owl Hoot Trail by Paul Stefko The west is a wide and mysterious place, home to all sorts of folks. The half’ins, hill folk, orcs, and shee you’re used to aren’t the only people out there. The following races may be available for characters if the GM is willing. Centaurs Never […]
The Elementalist by Paul Fanning Elementalists are born with the supernatural ability to shape or embody some of the world’s building blocks and fundamental forces– the elements. Some believe Elementalists are created by the world as a defensive response. Others see them as a higher (or bastardized) development of the various races, or just another […]
Technical Difficulties by Andrew Brehaut Modern technologies, such as cellphones and the internet, are often a thorn in the side of the horror or thriller GM. Typical responses involve negating the use of this technology, be it through remote locations (no signal), dead batteries, villainous forethought (the cell towers have been damaged), the people contacted […]
