In the latest edition of their internationally acclaimed podcast, Ken and Robin talk game design ideology, Richard III, elements of RPG prose style, and Black Herman.
Rob Heinsoo recently emerged from the woods near our Seattle offices to deliver this update on 13 True Ways before returning to the wild in the company of a pack of wolves that seemed to obey his telepathic commands. Here’s the second rough sketch by Aaron McConnell showing off one of the winners from the Monster Art +13 contest. The treant […]
Over in the 13th Age community on Google+ Pavel Berlin noticed that the game’s (highly quirky) equipment list includes pipeweed, but not pipes. There had to be a perfectly logical explanation, and here are some offered in the comments: Brian Rodriguez: Maybe it lists rolling papyrus? Radaghast Kary: Magritte/Matrix crossover: There is no pipe. Daniel Splitter: […]
In the latest episode of their ancient and mysterious podcast, Ken and Robin talk kludges, Stonehenge, White Wolf edition wars, and sacking the Old Summer Palace.
Emerald City Comic Con is coming up the end of this month, and the 13th Age crew will be there — Rob Heinsoo and our volunteer GMs will run demos, and I’ll be in the Artist Alley. I’ve had to turn commission requests down within the past year due to my work schedule, but I’m making […]
Jon Spengler at Dorkadia recently ran 13th Age for his gaming group, and shares his first impressions of the mechanics. It sounds as if they had a great time — Jon describes the gameplay as “simple and authentic feeling”: [In] just a single page character sheet and a handful of potent abilities/spells, each player character functions […]
In this week’s episode of their indispensable podcast, Ken and Robin talk game design economics, why we game, and silver-shirted Hollywood Nazi occultist William Dudley Pelley. Long-awaitedly, we re-enter the historical cage match to once again take on the legacy of and Woodrow Wilson. Was he, as Ken asserts, America’s worst president?