A shorter than usual Page XX this month – Robin D Laws talks about the significance of verbal changes, Kenneth Hite talks about monster wrangling in the 13th Age Bestiary, Wade Rockett gives tips on teleportation spells in 13th Age, and James “Baron Munchausen” Wallis talks about the Kickstarter for Alas Vegas. As well as […]
by James Wallis Alas Vegas, the first new RPG by James ‘Baron Munchausen’ Wallis in fifteen years, is running a Kickstarter campaign that ends on 28th February. Aiming to raise £3000 to cover the game’s art, the pledge drive has so far had more than £12,000 pledged, and unlocked stretch goals by game authors including […]
By Robin D. Laws A while back I foisted on an innocent social media landscape the following roleplaying koan, written to meet Twitter’s telegraphic character count: If your RPG sentence has the verb “should” and a subject of “players”, “GM”, or “group”, change verb to “can.” This occasioned a surprising amount of debate, due largely […]
My name’s Cat Tobin, and I’m going to be taking over from Beth when she leaves in (sob!) a few weeks. I first started roleplaying a long time ago in a country far, far away (well, Ireland – where I’m from) and I’ve helped out in a variety of different ways in gaming groups, events […]
by Beth Lewis If the last 3 years at Pelgrane have taught me anything, it’s the difference between satsumas and any other small citrus fruits. This is an important lesson, not only has it taught me precision in labelling which I’ve applied to my day-to-day work, but it has also given me greater appreciation and […]
A shorter than usual Page XX this month as it’s a shorter than usual month, but what we’re lacking in length we’re making up for in quality. In this edition, Robin D Laws talks about how significant a difference to your game writing a simple verbal change can be in Can vs Should, and Kenneth […]
This month’s Page XX sees a big change of staff at Pelgrane, more 13th Age material and an update from Ken Hite. Unusually we have no new releases this month (they are backing up) as this was intended to be a mini Page XX to introduce new employee Cat Tobin to the webzine. But do […]
Teleportation is an effect by which a creature moves instantaneously from one location to another. As a rule, teleportation in 13th Age doesn’t draw opportunity attacks; but some spells that create teleport effects do draw opportunity attacks against the caster. A teleport effect in itself doesn’t trigger opportunity attacks from enemies who are engaged with the teleporting creature before […]
In the latest edition of their internationally acclaimed podcast, Ken and Robin talk game design ideology, Richard III, elements of RPG prose style, and Black Herman.