Rob Heinsoo: 13th Age Update

Rob Heinsoo emerged from his subterranean lair to give us this update on the status of the 13th Age RPG, the 13 True Ways expansion, his new Shards of the Broken Sky adventure and more. As you might have seen in Simon Rogers’ Through the Scrying Glass column, I finished the manuscript for 13th Age in November and turned the […]

The Native and the Nine

Two wider geek-media huzzahs for Pelgrane core games hit this week, and by some kind of odd coincidence, they both feature interviews with me. Andrew Girdwood of Geek Native shares the news of how you can get Trail of Cthulhu for 55% off at DriveThruRPG if you haven’t bought it yet, and asks me all […]

An Interesting Experiment (That No One Will Ever Do)

Alan Ball, creator of Six Feet Under and True Blood, is about to launch a new cable show, Banshee, about an ex-con who, through the peregrinations of an opening plot twist, becomes sheriff of a small town in Amish country. This will give Ball another chance to air his issues with conservative Christianity and presumably […]

Pirates, Bunnies and a Mystery Contributor Herald Hillfolk Progress

With the holidays in the rearview mirror, it’s time for another Hillfolk progress report. I continue to receive great contributions from stretch goal writers ahead of the Jan 31st deadline. This grants me a useful head start, one I’m sure I’ll need when February 1st rolls around and the task of assembling the full books […]

Rough, Dusty, Burned Magik

The man who gave Night’s Black Agents its sleek carnivorous look, Chris Hüth, has designed (and posted on his blog, The Elder Sküll) a modified Night’s Black Agents/Trail of Cthulhu Burn/Dust mode character sheet with slots for Magic, Mediumship, and Clairvoyance, should you want to play a paranormal spies vs. the Mythos game a la […]

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