November’s Page XX is chock-full of all the new releases, gaming wisdom and Mythos-y fun you’d expect from Page XX. Check it out here and vote in our poll! Articles View from the Pelgrane’s Nest by Simon Rogers, all you need to know about Pelgrane Press this month. Through the Scrying Glass by Simon Rogers, […]
We are still reeling from the success of the DramaSystem / Hillfolk Kickstarter, which raised $93,845, but we have not taken our eyes off other projects – this month sees the release of The Love of Money for Esoterrorists the Out of Space collection in print, plus the PDF of Zalozhniy Quartet for Night’s Black […]
In this month’s See Page XX we bring you more 13th Age, more Night’s Black Agents, more releases, more playtesting, just more of all your favourite Pelgrane-related things. Robin D Laws gives some Mythos-inspired adventure hooks for all eras of play. Paula Dempsey, author of the ENnie Award Winning The Book of the Smoke, gives […]
Matthew Breen has created some beautiful Agent Dossier character sheets for Night’s Black Agents and six well fleshed-out pre-gens to go with it by Kevin Kulp. The blank dossier is available to download here and the pre-gens here as PDFs. NBA Pregens CC (Revised)
by Paula Dempsey Bath, Somerset While every schoolboy knows the history of the Roman city of Bath, rather fewer will be aware of its history before the arrival of the Latin race. Geoffrey of Monmouth tells that King Bladud built the city of Kaerbadum and later constructed the public baths which gave the city its […]
by Adam Dray This article describes a little trick I recently discovered. I use it to help me run 13th Age but I believe it’ll help just about any role-playing game where the GM has a lot of information to manage. 13th Age gives a GM and players many tools for creating story. In the […]
by Robin D Laws Flesh out these multi-tentacled story ideas into scenarios for Call of Cthulhu, Trail of Cthulhu, or the mythos RPG of your choice. Only You Can Prevent Eldritch Fires Era: 20s, 30s, modern On May 19th, 1780, the sky over New England suddenly darkened, as if day had turned into night. Panicked […]
This is the second Page XX column featuring 13th Age specific news, in which the Escalation Die turns finally to 6, we look at layout, 13th Age compatible Kickstarters, the license and the future. It turns out the Archmage’s crystal ball is in need of vinegar and newspaper. The Good – 13th Age Escalation Die […]
In this week’s episode of their Golden Geek-winning podcast, Ken and Robin talk time and pacing in RPGs, wrap up the election, propound the theory of the one okay game store, and open up the Spycraft Hut for a Petraeus-inspired survey of sexy security scandals.
Rob Heinsoo wasn’t the only GM representing 13th Age at ZOEcon in Seattle. Ash Law (The Reliquary) gives her convention report: The Dwarf King’s Double’s Second Beard Our session started with me standing outside the room at ZOECon giving away books. That’s right, I had a load of old game books and was just giving […]