Any moment now, when Kickstarter pushes the 13 True Ways book over $64K, Jonathan Tweet and Robin D. Laws and I will be working together again for the first time. Jonathan and Robin have worked together, most notably on Over the Edge. Robin and I have worked together from my first paid gig writing an […]
The 13 True Ways Kickstarter ends [fergcorp_cdt_single date=”22nd September 2012 5:00″]. We already have a host of stretch goals met including new classes, creatures and cities, but now we have the chance to get 32 pages of additional content by Robin D Laws on Devils and Courts of the Dragon Empire. Check out the great rewards […]
13 Age, and especially 13 True Ways, owes a surprisingly large amount to Dave Hargrave. In the 70s, Hargrave wrote the Arduin trilogy, three rulebooks that showed you how to run a high-energy D&D campaign filled with brilliant and over-the-top details. In effect, he was publishing d20 source material before it was strictly legit. Rob Heinsoo and […]
At Pelgrane Press, all of our freelancers and associates are assigned a codename*, usually one they don’t like, then we can blackmail them into doing stuff we want in return for changing this alias. Some of the codenames we have already are Arctic Moose, Wikipizza, the Hindmost, Tiddles, Ginger Diva and Gerald the Gorilla. If […]
Devil of the Fangs: “When the Blessed Emperor pacified the Midland Sea, most of the terrible giants of the deeps swam out into the Iron Sea. But some of the great krakens moved onto land. They converted their deep magic into river magic and became the river devils, armored squid-like monstrosities capable of heaving themselves from […]
Robin appears as the guest in this week’s exciting episode of Jennisodes, where, in addition to explaining your dreams to you, he talks Hillfolk, Ashen Stars, Dreamhounds of Paris and more.
This month’s ENnie Award-nominated See Page XX is a mini offering of 13th Age related goodies. Wade Rockett talks about his experiences playing 13th Age with lead designer Rob Heinsoo. Ash Law gives two examples of how normal items, such as a dwarven hammer, work in 13th Age. Bedlamdan tells us what actually happens when […]
The recovery from our very successful GenCon has taken longer than expected, with many loose ends to tie, leads to follow and products to commission. Night’s Black Agents and The Zalozhniy Quartet are out now, the pre-order [REDACTED] Editions having shipped yesterday. The 13th Age 13 True Ways Kickstarter has hit its funding goal and […]
This month’s ENnie Award-nominated See Page XX is a mini offering of 13th Age related goodies. Wade Rockett talks about his experiences playing 13th Age with lead designer Rob Heinsoo. Ash Law gives two examples of how normal items, such as a dwarven hammer, work in 13th Age. Bedlamdan tells us what actually happens when […]
by Ash Law A plus one Dwarven hammer is just a plus one Dwarven hammer, right? Not in 13th Age. The new game from the minds that bought you 3rd Edition D&D and 4th Edition D&D (not to mention games such as Dreamblade, Everway, Feng Shui, Over The Edge, etc) treats each magical weapon as […]