We had an amazing family vacation for two weeks just as I was turning over the 2nd playtest draft of 13th Age. We spent two weeks in Turkey, starting with four days in the carved rock of Cappadocia, where I typed the new echo spell notes for the wizard listening to the night call of the muezzin bouncing […]
“The Dwarf King is lord of Forge, the dwarves’ new homeland beneath the mountains. He’d love to reclaim the dwarven Underhome lost to war against the dark elves and the creatures of the deeps. But now that the Empire is stumbling, the dwarves find themselves manning the mountain walls that shield the Empire from the orcs […]
Pete, a not so loveable loser always ready to become a fanatic for any cause, craves the respect of his coolly abusive best friend Steve. His wife, Shirley, pursues Steve while half-heartedly plotting Pete’s demise. Her best friend, Loretta, signals her unrequited love for Pete by sending him severed raccoon heads. Eventually Steve’s Dad shows […]
They’re back, pistols reloaded, in all their smudged and deadpan glory! Pete, aggressively passive and always ready to embrace new fanaticism. Shirley, his beloved wife, except when she’s trying to poison him. Steve, his best friend, except when he’s shooting him. Loretta, his best stalker. And Steve’s Dad, who is very wrinkly and owns many […]
Pookie has reviewed our charity adventure, The Millionaire’s Special, over at Reviews from R’lyeh. You can read the full review here. A unique setting serves to tighten a well-worn plot and so make RMS Titanic: The Millionaire’s Special a memorable one-shot. All proceeds from the sale of this adventure will go to the Heroes in […]
Dear 13th Age playtesters, For those of you who didn’t see the first playtest draft, welcome aboard for Round Two. And a big thank you to returning playtesters who sent feedback already. I’m happy with many elements of the current draft. It’s not done, but the pieces that aren’t in the official manuscript yet are […]
Concept art for 13th Age interior. This art is intentionally different to the icon art, and the art and layout design will reflect the multiplicity of viewpoints within the setting. Oh, and the druid will have a staff not a scimitar.
Playtesting application is now closed. We’ve had over 200 playtest requests, and we are processing them. If you sent us an email while this page was live, you should receive a response by 16th May. Pleas do not contact us until then. If you don’t receive a response, please check your spam for an email […]
