Night’s Black Agents: Vampires

[Ed: Read Andrew’s review of Night’s Black Agent’s and GUMSHOE here] Night’s Black Agents pits super spies against vampires in a covert war. My Review of the [REDACTED] edition covers the game in general, while this article contains a worked example of a vampire that I have cooked up using the rules. This is my […]

Help Kickstart Stone Skin Press!

Today saw the much anticipated launch of the Stone Skin Press Kickstarter. Stone Skin Press is our fledgling fiction imprint. We have four anthologies of amazing fiction lined up already and the Kickstarter will help fund these and allow us to commission more. Already we’ve had takers for the $75 and $150 reward levels and […]

Razed Concept Art

[ Ed: Steven Sander‘s has produced this distinctive image for Will Hindmarch’s GUMSHOE game Razed.] My approach to detailing the alien threats and adversaries of Razed was inspired by Ken Hite’s multifaceted approach to the Mythos in Trail of Cthulhu. Each style of enemy is not a single vision of alien menace but a category […]

Review of Night’s Black Agents [REDACTED] Edition

Andrew Brehaut at The Lazy Sequence has given a detailed and very positive review of the [REDACTED] Edition of Night’s Black Agents, Kenneth Hite’s new GUMSHOE vampire/spy thriller. You can read the full review here. Hite and Pelgrane have put together another game that tugs at my attention and screams ‘Play Me Now’… I found […]

13th Age featured in Kobold Quarterly #22

We’ve just learned that 13th Age will be featured on the cover of Kobold Quarterly’s big summer issue, coming out in mid-July! Kobold-in-Chief Wolfgang Baur was interested in previewing 13th Age, and asked us for something crunchy and useful that his readers could bring to the table right away. Rob Heinsoo obliged with an article that focuses on one […]

Behind-the-Illustration: The Great Gold Wyrm

“The Great Gold Wyrm is the world’s protector and the inspiration for holy orders of paladins and independent heroes. Although the Gold Wyrm’s physical form seals the gap that prevents the Abyss from erupting into the world, its dreams and the agents it employs still move through the world, helping those who will fight and even […]

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