Over on my twitter, I sometimes post entertaining or suggestive errors as typos of the day. Yesterday, I accidentally typed “manticore” as “manticorn”, which prompted… The Manticorn According to rumour, the Manticorn was once a fearsome manticore, an ancient and especially cruel creature. In time, he came to repent of his dreadful habit of hunting […]
A creature for The Esoterrorists Powerful Outer Dark entities regularly promise immortality to the human would-be sorcerers who aid them. Sometimes they outright lie and can grant no such thing. Other entities can offer an indefinite existence, but in the awful, suffering form of an anthrospider. Esoterrorists agreeing to aid ODEs expect a far different […]
In the latest episode of their generously portioned podcast, Ken and Robin talk the middle of nowhere, TSR history with Ben Riggs, the Fred Harvey Company, and Gerald Gardner.
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell/Lee Moyer Read the introductory post here. The many pantheons of nymphs, spirits, gods and fey worshipped in the Elf Queen’s woods are varied, capricious, and undocumented, least by the elves themselves. They have no formal priesthood, and not even the Priestess […]
In the latest episode of their permission-granting podcast, Ken and Robin talk roadblock removal in scenario writing, rhino horn heists, Tik Tok tics, and Lord Byron’s new horror novel.
A scenario hook for Yellow King: Paris In late February of 1895, an unusually strong winter blast wallops Paris. The Seine freezes over. Work crews struggle to clear all the snow. Doubtless those of our art student heroes who hail from the northern US may use this as an opportunity to brag of the […]
In the latest episode of their beautifully crafted podcast, Ken and Robin talk cost systems and freebies, the Wagner Group, Crungus the AI monster, and the timeline where William Morris invents RPGs.
In the latest episode of their glossy, saddle-stitched podcast, Ken and Robin talk Pyrkon, slow burn horror scenarios, the paper shortage’s impact on game publishing, and the Fresno Nightcrawler.
Fear Itself and most other GUMSHOE games use a Stability system that’s inspired by the classic Call of Cthulhu ‘mental hit points’ approach – your character has a big pool of Stability that gets ablated over time by horrific encounters, until you’re eventually forced to ‘heal’ or get taken out. This approach works well for […]
In Episode 480 of Ken and Robin Talk About Stuff, we used the essential elements of Mythos deities to create a new dread entity, Qotha-Nhur’rin, the Destruction at the Heart of Creation. Here she is, in Trail of Cthulhu Mythos god format. “Everything was horribly damp and bedewed, and I thought I saw an […]