Snowy Streets, Icy Hearts

A scenario hook for Yellow King: Paris   In late February of 1895, an unusually strong winter blast wallops Paris. The Seine freezes over. Work crews struggle to clear all the snow. Doubtless those of our art student heroes who hail from the northern US may use this as an opportunity to brag of the […]

Don’t Panic! Alternate Fear rules for Fear Itself

Fear Itself and most other GUMSHOE games use a Stability system that’s inspired by the classic Call of Cthulhu ‘mental hit points’ approach – your character has a big pool of Stability that gets ablated over time by horrific encounters, until you’re eventually forced to ‘heal’ or get taken out. This approach works well for […]

Qotha-Nhur’rin

  In Episode 480 of Ken and Robin Talk About Stuff, we used the essential elements of Mythos deities to create a new dread entity, Qotha-Nhur’rin, the Destruction at the Heart of Creation. Here she is, in Trail of Cthulhu Mythos god format. “Everything was horribly damp and bedewed, and I thought I saw an […]

Rosencrantz and Guildenstern Roll For Initiative

One of my favourite techniques for livening up a campaign is to hand out a bunch of disposable characters for the players to play for a single session. It’s certainly not original to me: Ken’s often spoken of the genius of the Raid on Innsmouth scenario for Call of Cthulhu, which gives the players command […]

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