Playtesting Rules: Non-Human Heroes in Swords of the Serpentine

by Kevin Kulp Classic sword and sorcery stories feature human heroes almost exclusively, but that doesn’t mean your game needs to look like this. If you want to use the GUMSHOE Swords of the Serpentine rules for high- or epic fantasy, you’ll want access to non-human heroes. This monthly series will feature Ancestries for non-human […]

My Sanity Is False! Or How I Learned To Stop Worrying And Love Cthulhu

by Tony Williams (you can download a crib sheet here for this variant rule). Here is a suggested rule variant for Trail of Cthulhu to make the dance towards insanity more peripatetic. I wanted to bring the sense of teetering over the abyss of insanity more to the fore. One false step and your investigator would […]

See P. XX: Meet the Feeders

A column about roleplaying by Robin D. Laws   Early phases of Yellow King scenarios often find the investigators looking into subtle symptoms of Carcosan reality shifting. While they talk to initial witnesses and hit the books to orient themselves in some research, not much in an overtly horrific or supernatural vein might be happening […]

Cassilda’s Song

The War of the Sisters STRANGER: Have you fashioned your masks? CAMILLA AND CASSILDA: Father, they shall not be masks for long. STRANGER: From what have you fashioned them? CAMILLA: From Rodrigo’s red flesh. CASSILDA: From my song of green joy. Cassilda’s Song, a massive scenario series for The Yellow King Roleplaying Game, spans all […]

October playtesting

Please email support@pelgranepress.com for instructions on how to take part in this playtest! Title: The Ocean Game System:Fear Itself Authors: Original material by Dave Allsop, developed by Gareth Ryder-Hanrahan and Padraic Barrett Deadline for return of feedback: Tuesday, 6th December 2022 Number of sessions: 1-2 sessions per each of the four adventures Description: A campaign framework […]

Relics of the Flight of Izanagi

by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Kobayashi Eitaku Read the introductory post here. These items are inspired by a fictionalised retelling of the Shinto creation myth. In my own Dragon Empire, there is a large archipelago off the coast which is largely aesthetically inspired by Kamakura period Japan, where […]

Prisoner of Borruque

A scenario hook for The Gaean Reach As they track down interstellar arch-villain Quandos Vorn, the team of vengeance-seekers picks up the trail of a former accomplice who holds a piece of information key to their implacable quest. Unfortunately, this person was recently sentenced to 20 years imprisonment on the technologically advanced but philosophically cold […]

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